Multiple Race Changes and other updates. Lasher, October 27, 2024October 27, 2024 After observing how our new races have been performing “in the wild”, several adjustments were made to multiple races today: Centaur: Centaurs will now run faster and anyone following them will move at the same speed. Centaurs now have 5% solo exp bonus. The Centaur lag-free kick will now happen…
Races: Human, Halfling, Sprite, Triton, Wolfen and Vampire Lasher, July 27, 2024 The last updated races were added today, details for each race are below: Human: Humans are still the basic race with no resistances or no stat cost modifiers but we did add something to make them a bit more interesting. This is from ‘help human’: “Questmasters across the land favor…
Race Rewrite – Framework and Overview Lasher, June 22, 2024 Races Rewrite: With this update, Aardwolf we have updated 13 of 19 races for the new race bonus system. Some changes that affect all races are listed below then we will get into an update for each individual race: Sprite and Quickling have been merged to just Sprite – if…
Race Rewrite – Individual Race Changes Lasher, June 22, 2024 Centaur: Centaur is designed to be a decent all-round race with no negatives and has the following bonuses: 3% bonus to weapon, skill and spell attack. 3% physical and magic resistance, except: 15% electric resistance, 15% disease vulnerability. 10% moves bonus. Kick has no lag but has a small recovery….
Fantasy Fields goal, recon change, others. Lasher, June 22, 2024June 22, 2024 New Goal in Fantasy Fields: Level Range : 5 to 30 Goal Difficulty : Medium Goal Recommended at : 15 Area Author : Tsubaki Goal Converter : Teleron Other Changes in this Update: You can now put the current room sector in your prompt with %S. If you have noexp…
New Automated Reboots / Ice Age, Other Changes. Lasher, April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’…
New Race Modifiers, Other Changes. Lasher, April 13, 2024 Gquest Ranges and other Changes: We have changes the way races and stat bonuses work. In additions to the current variations by stat cost, each race can now have plus or minus percentages in each of these categories: Weapon Damage Inflicted Skill Damage Inflicted Spell Damage Inflicted Healing Cast on…
Gquest changes, keys, resistance changes, more. Lasher, March 30, 2024 Gquest Ranges and other Changes: A few various changes in this reboot: The global quest ranges have been changed to the list below and it is now only possible to be in one group at a time: – Less than 25 wins. – 25 to 199 wins. – 200 wins…
An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation. Lasher, February 17, 2024 New Superhero Area – An Auspicious Star’s Zenith: Note: You can only enter this area if you have less than 25,000 powerups total. Innocent souls have been ensnared within this mystical realm by mischievous faeries. Trapped within the bodies of birds, their untapped potentials are being held captive by the…
New Blindmode color codes, Automatic note formatting. Lasher, February 17, 2024 New color codes to support VI / Blind users: There are some new color codes that support blindmode. Anything between @A and @E will not be shown to users with blindmode on. Anything between @F and @H will only be shown to users with blindmode on. These new codes will…