Aardwolf MUD – New Goals, priest subclass skill – 5th Sept 2008 Lasher, September 5, 2008 Important MUD changes this reboot – September 5th 2008: It is now impossible to gain exp while linkdead. Have lowered the cost of reowning a chaos portal from 3tp to 2tp. No reason other than to help the market for them a little now there’s more around. Changed Psi primary stat back to luck. When you have someone on ignore, you will no longer see them on channels. They do still show in history. ‘Say’ is not considered a channel. The ‘gills’ wish will now allow you to move across water without flying or needing a boat. Removed the code from SH campaigns that occasionally gives a wider level range. The idea was worth a try but didn’t work out – too many level locks in mobprogs etc messing it up. ‘Goals’ will now show ‘Locked’ next to unopened goals you are out of range for. There is a new object flag ‘saveable’ – makes an item saveable regardless of level but it DOES still count towards item limit. Only 205 or higher can set this on an item and it will only be allowed on “once only ever” items or a very strong reason why some other item should have it. Skin will no longer create items with color codes in the keywords Fixed a bug in charge allowing negative moves if you initiated it with moves between 200 and 249. Thanks to Fiendish who went through and assigned coordinates to the actual areas, bigmap can now be used while inside an area and will show the location of that are on the continent. You will show as * rather than * which indicates you are inside an area. The ‘coordinates’ command will also show when you are inside an area the has coordinates assigned. If you have coordinates tags on and coordinates can be displayed based on the area you are in, they will now be shown. Ambush will no longer fire while fighting – being engaged in combat actually cancels an existing ambush in the same way that moving does. Because of this, I have lowered the recovery time on it. Gaias Revenge cannot be reflected with spirit shield. It can still be absorbed by another ranger. New Priest Subclass Ability – Rehallow: Priest has a new spell similar called ‘rehallow’ that will allow them to improve a hallowed light slightly. Extremely wise priests may be able to improve the item further from time to time. Unlike reskin this does not rearrange that stats, just randomly adds to one of them. As a hallowed light always has at least one stat (hitroll), this spell will always do something. As with reskin, recommended time to cast is after all other enchants are done as rehallow checks/respects no stat max settings. 3 new goals were added: The Graveyard: The Graveyard used to be a fine resting place. Over the years, Henry has worked hard and well. Now, though, he is not able to keep evil creatures and all kind of riff-raff out. If you’re looking for a career in graveyard management and funeral directing, drop by for a visit with Henry. Just listen to what he has to say. You might find the opportunity irrestible. Gold Rush: The City of Gold needs your help! The fighting between Marshall James and Mad Dog Jake is really starting to cause problems, and all they want is someone to get rid of one of these brothers. So head on out to the Gold Rush and see what you can do for Quanah Jones and the other citizens of this city. Desert Doom: Desert Doom is a dusty barren place full of warring tribes. These tribes are the sons of Ajid, the ones peaceful ruler of this realm. Do you think you have what it takes to restore peace to this war torn arid place? Seek out Tryk, the collector of spirits to test your skills. Announce Board
Aardwolf MUD – New Goals and game updates – Aug 23rd 2008 August 23, 2008August 23, 2008 Important MUD changes this reboot – August 23rd 2008: Auto assisting in PK has been moved out from regular auto assist and there is a new command ‘autopk’ that defaults to off. You need both autoassist flags on to assist in a PK fight. A lot of subclass skills are… Read More
Quest / Goal system upgrade, more new areas and goals. July 27, 2008 We had a full reboot this evening. The main reason for the reboot was some extensive upgrading done to the goal system. The new ‘tasklog’ system gets the goal interface overall close to where it needs to be. Time to move on and start subclasses again. In the meantime, the… Read More
Chaos Portal rewrite, Navigator and Crafter spells, etc – Aug 15th. August 15, 2008 Chaos Portal Changes: When a navigator casts chaos portal, if their first attempt is a continent they will try again. This does not mean they won’t hit a continent room, it’s just a second chance not to. There is no new skill/spell for this, it is just part of the… Read More