New Quests / Game Updates – December 6th 2008. Lasher, December 6, 2008 It’s been a while since our last reboot due to some “offline” issues consuming available time. Things are moving again now and 7 new goals came live today. There will also a few code changes, skip to the end of the post if you’re only interested in those: The Old Cathedral: The senior priest of the old cathedral, Aaron, is old and weak. He doesn’t get around as well as he would wish. There are beings who would like to takeover the cathedral for their own warped purposes. Although the reward for a good deed done well may be a well done good deed…Aaron might be able to reward the faithful who helps him. Qong: Qong! Is it country or creature? Or the sound of a gong? Perhaps you have heard it in legend and song? If you find yourself lost on a sparkling sea, and a gigantic shadow falls upon thee, well then look up and see. Climb into the citadel, floating over the waves, and unravel the ruler from rabble and slaves. Solve the riddle of Qong and welcome the day when all of its wealth is a short wok away. Who is the true big cheese in Qong? Is it Qong? Is it Jack? Take a spin with a salesman through Qong, find the big cheese, and then return to him again with a savory morsel of a similar substance to achieve your goal. Lake Sen’narre: The tritons of Sen’narre Lake are an old race. They understand the waters like no one else. There is much to learn from them, and the elder is happy to talk to visitors. In your quest for knowledge, you can put his teachings to use as you explore the rest of the lake and surrounding land. But do not neglect the other water-dwellers, for the simplest of creatures may sometimes reveal ancient secrets, even without the aid of speech. ShadowLands: Beyond the vast wastelands that are the Shadowlands, the clans of Rokugan gather in their camps, planning their next move against the evil army of Fu-Leng. Ye Ronins, warriors without daimyo, return to your home, and find a place once again amongst your people. Council of the Wyrm (1): Ages ago, in a lost era, Aldanon, the death dragon and his minions ruled the world through terror and fear while Abazel, the Great Demon unleashed his creations upon the world. The creatures of good rose against the forces of evil and sealed them in the Council of Wyrm. There to remain contained until heroes could destroy them. All the heroes to date have failed. Do you think you’re ready to become a hero? Council of the Wyrm (2): A good dragon is rumored to have been trapped within the Council of Wyrm. After coming to Wyrm to help destroy the evil, and bring peace to the land, the dragon was trapped. Help the dragon escape the evil of Wyrm if you choose. But be warned, it won’t be quick or easy. The Den of Thieves: On one of your adventures into the town of Dortmund you hear some nice gossip going around. They say the tunnel under the mountain is finally finished and open for business. Not one to miss out, you decide to go check it out for yourself. Upon arrival you see quite a few toll workers, yet all signs read that the toll is optional. You decide not to spare any change until you see what was built and on that note you step inside. Within the cold walls are various travelers and surprisingly, a large amount of thieves. Too many for your taste as you can feel your gold grow lighter. You decide to find out who runs this tunnel system and head for the office. When you arrive you come face to face with the notorious thief, Jumpsteady. Now realizing you stumbled on nothing less than the thief stronghold you flee as fast as you can from this place Do you dare to travel the tunnels the thieves claim. Face the legend that is Jumpsteady and see how it all began. Watch the events that unfolded years before the Killing Fields incident. The invasion, the battle, the loss. Learn the true origins here, and the coming of the Lotus Saga, if you dare… Help Wanted The Den Of Thieves, or as Aylor likes to call it, the Marsh and Dragon Road Tunnel System is hosting a parade for the great Ivar. The man who is organizing this event is shrouded in great mystery. He seeks your help in making sure the thieves don’t spoil his grand celebration. Other MUD changes this reboot – December 6th 2008: Using ‘tell -h’ will no longer reset your ‘replay’ counter. This was causing problems because if you did ‘tell -h 2’ with 5 tells outstanding, the other three might never be seen. Have extended the amount of time that notes survive on most boards. Personal is now 28 days (was 14). Ideas/feedback went from 30 to 60. Some of the less ‘serious’ boards went from 10 days to 30 days. You can no longer get a defender flag if you are in the clan that is being raided. You cannot take or use items owned by others when they are online, but you can if they are not in the game (to give friends a chance to rescue equipment etc). There was a bug in that if you made yourself unable to see the person online, the code acted as if they were offline allowing you to take/use the item. Now fixed. Classchange command: There is a new option to classchange. Adding ‘noskills’ anywhere in the command will do the following: Skills that you have in both classes will NOT be reset. You receive no practices. This basically results in loss of practices put into skills in your current class that you will not have in your new class, but does remove the need to repractice everything in the new class. After chatting with a few people it seems this option / idea is more popular than I thought. Announce Board
New server, new goals, new area. July 20, 2008July 20, 2008 It’s been quite a day. We are now live on the new server at Softlayer in Dallas and not in the middle of Florida during hurricane season. The MUD’s new IP address is 208.43.193.234, but by the time anyone is reading this, aardmud.org DNS should have been updated for everyone…. Read More
New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities. August 10, 2008 Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming… Read More
New MUD Goals/Quests – October 9th 2008. October 9, 2008October 9, 2008 Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor… Read More