Equipment ‘compare’ command and scoring system. Lasher, April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats or the most damage is easy enough, but of limited use. What determines whether one item is ‘better’ than another will vary based on the player and the stats they want to focus on. Because of this, the compare is based on a scoring system in which you allocate how many points each stat is worth to you. The “score” of an item is then based on those settings. To see the points assigned to each stat, type ‘compare set‘. Use the syntax ‘compare set [stat]] [score]‘ to change how many points are allocated to each stat, or ‘compare set defaults‘ to reset the score to the default amounts. The default settings are based on your primary class, with slightly higher points given to primary stats for your class. An example of the ‘compare set’ output is below: To see a detailed breakdown of how the score is calculated for a single item, use ‘compare [item1] detail‘. To compare two items, use ‘compare [item1] [item2]‘. You can compare items that use different wear locations but will receive a warning as these items are not considered replacements for each other. Using compare to find better equipment: Use ‘compare [item] all‘ to compare an item in your inventory with all similar items in your inventory. Use ‘compare [wear loc]‘ to see check an item you are already wearing with all other equipment in your inventory. Type ‘wearable’ to see a list of individual wear locations for your race. Use ‘compare [item]‘ to compare an item in your inventory with similar items already worn. Each of these three options is sorted in order of score to help identify which items you are carrying are the “best”. Here is an example of comparing a worn belt to other items in inventory: As the compare feature is implemented more fully, you will see options to filter auction lists, shop inventory, etc by items with a particular score or items considered “better” based on your compare settings. MUD News
Subclass changes, Paradise Lost Goal, others. September 9, 2023September 9, 2023 Another reboot with lots of updates, most of these are related to subclass changes and, in most cases, these are buffs: Subclass Changes: The effectiveness of Enhanced Damage on melee attacks has been increased fairly significantly for warriors and a smaller amount for thieves, rangers and paladins. The increase is… Read More
Mud standards – telnet options – not a standard yet. July 12, 2010 It has been a couple of years now since we worked on handling data exchange between the MUD and client using telnet option negotiation. With hindsight, using telnet option 102 for this was probably a mistake as we have since learned that ATCP could have done the same thing, so… Read More
Avenger / Inquisitor Merge. February 12, 2017 Avenger / Inquisitor Merge: The Inquisitor and Avenger classes have been merged with all of the subclass skills of the two combined onto Avenger. If you were an Inquisitor before this reboot then you should have received a note explaining the change. If you were an Avenger before the reboot… Read More