Aardwolf Mushclient R1040 now released. Lasher, June 15, 2011June 15, 2011 A new version of the Aardwolf version of Mushclient managed by Fiendish has been uploaded to Aardwolf.com. There are many enhancements in this upgrade. We recommend reading the Aardwolf Mud client release notes for full details. A summary of the most important changes is below: A revamped bigmap plugin that will cause a graphical representation of the continents to appear in the mapper window. A new update checker plugin that will automatically check for new releases and give you the option to upgrade. A new ‘checkversion’ command for quickly checking if you have the latest version. Useful if you choose not to enable automatic updating. A new ‘z order’ system for including plugins that let the user choose which windows are on top of others. Right-clickable hyperlinks on URLs in the communication log. The input bar now resizes automatically when you type more than one line. Gmcp mapper backups are now uncompressed by default so should be much faster. Dozens of bugs fixed. A screenshot of the new bigmap plugin. This appears in the GMCP mapper window when you move into a continent: MUD News
Swho options, new spellup ordering, tags commands, others. September 14, 2025 There is a new ability to manually build a spellup list of up to 50 skills/spells and use that instead of the default with the syntax ‘spellup quick’ to cast those spells in the order in your list. The command to make the list is ‘quickskill’ and works similar to… Read More
Aardwolf MUD Update – July 30th 2009 July 30, 2009 Four new goals seems to have become our standard, same in this update: New Goal and extension of Soulblade: The legendary Soulblade was broken and scattered through the sundered lands decades past. Many have sought the shards of the Soulblade, in hopes of harnessing its full power, but all have… Read More
Hammerswing, new goals, metarank, faster spellups. September 17, 2014 Blacksmith Skill – Hammerswing: There is a new Blacksmith ability called Hammerswing that will attack like an area attack then automatically hit each target the Blacksmith is fighting each round of combat. The hits are considered a skill rather than melee hits so most dodges do not apply. Damage on… Read More