Aardwolf Mushclient R1040 now released. Lasher, June 15, 2011June 15, 2011 A new version of the Aardwolf version of Mushclient managed by Fiendish has been uploaded to Aardwolf.com. There are many enhancements in this upgrade. We recommend reading the Aardwolf Mud client release notes for full details. A summary of the most important changes is below: A revamped bigmap plugin that will cause a graphical representation of the continents to appear in the mapper window. A new update checker plugin that will automatically check for new releases and give you the option to upgrade. A new ‘checkversion’ command for quickly checking if you have the latest version. Useful if you choose not to enable automatic updating. A new ‘z order’ system for including plugins that let the user choose which windows are on top of others. Right-clickable hyperlinks on URLs in the communication log. The input bar now resizes automatically when you type more than one line. Gmcp mapper backups are now uncompressed by default so should be much faster. Dozens of bugs fixed. A screenshot of the new bigmap plugin. This appears in the GMCP mapper window when you move into a continent: MUD News
Clan Raiding Change, Dice on Channels, Other Updates. February 5, 2011 List of changes made to Aardwolf MUD on Feb 5th 2011: The way in which defenders are checked on entering a clanhall has been changed. Note 276, 277 and 286 on the raiding board have more info, but basically the change is that the number of defender timeout slots in… Read More
Aardwolf MUD Client – New Release February 8, 2011 We released a newer version of the Aardwolf custom Mushclient today. The main differences between this release (R336) and the original release (R226) are: Group monitor plugin using GMCP group info. Multiple mapper enhancements including the ability to store custom exits/portals and a command to find all exits leading to… Read More
New Race Modifiers, Other Changes. April 13, 2024 Gquest Ranges and other Changes: We have changes the way races and stat bonuses work. In additions to the current variations by stat cost, each race can now have plus or minus percentages in each of these categories: Weapon Damage Inflicted Skill Damage Inflicted Spell Damage Inflicted Healing Cast on… Read More