Aardwolf Mushclient R1040 now released. Lasher, June 15, 2011June 15, 2011 A new version of the Aardwolf version of Mushclient managed by Fiendish has been uploaded to Aardwolf.com. There are many enhancements in this upgrade. We recommend reading the Aardwolf Mud client release notes for full details. A summary of the most important changes is below: A revamped bigmap plugin that will cause a graphical representation of the continents to appear in the mapper window. A new update checker plugin that will automatically check for new releases and give you the option to upgrade. A new ‘checkversion’ command for quickly checking if you have the latest version. Useful if you choose not to enable automatic updating. A new ‘z order’ system for including plugins that let the user choose which windows are on top of others. Right-clickable hyperlinks on URLs in the communication log. The input bar now resizes automatically when you type more than one line. Gmcp mapper backups are now uncompressed by default so should be much faster. Dozens of bugs fixed. A screenshot of the new bigmap plugin. This appears in the GMCP mapper window when you move into a continent: MUD News
Psi class merge, new areas, new demoralize spell. April 4, 2014 Mindflayer / Empath Merge, New Spell, Other changes The Empath and Mindflayer subclasses have been merged into a single ‘Mentalist’ subclass that has the combined abilities of both classes. If you were in either of those you are now in the ‘Mentalist’ subclass and should have received a note explaining… Read More
Adventures in Sendhia and Wildwood February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion…. Read More
New Channels, Resist bars redone, other changes. February 20, 2011 List of changes made to Aardwolf MUD on Feb 20th 2011: Game Enhancements: Shield Punch with 1000 weight shield would always daze the target regardless of stats. This has been changed and chances of a shield dazing is now partly based on victim con. The max effective weight that will… Read More