Shoplifting Bandit skill, Necrotic Touch Venomist Skill, Other Changes. Lasher, June 24, 2011 Necrotic Touch – New Venomist Skill: Highly trained venomists can learn the dark art of necrotic poisons. These poisons spread require only light contact with the skin to infect a victim. Necrotic Poison will gradually eat away at the victims cell structure, making them more vulnerable to physical attacks and further poison based damage. Using Necrotic Touch has no lag, but does have a small recovery time on failure, with a longer recovery time when the poison is successfully injected. There is no direct cure for necrotic poison, but a skilled venomist using poultice may be able to reduce the strength of the poison until it is weak enough to be rendered harmless and considered ‘cured’. Primary Stats: Attacker – Strength, Dexterity and Luck. Victim – Dexterity, Constitution and Luck. Note: This skill uses a new type of affect in which both the degree of the affect (how much it hurts) and the strength of the affect (how hard it is to remove) will vary based on the stats of the attacker and the victim. See ‘help newsaves’ for more information on this. Shoplifting – New Bandit Skill: Shoplifting is the bandit ability to steal items away from a shopkeeper right before their eyes. Shoplifting is a passive ability – when buying items you will automatically have a chance to steal them. Stolen items cannot be sold back to shopkeepers, but can still be auctioned or fenced on the black market. Primary Stats: Dexterity and Luck. Other changes and fixes: Several other changes and bug fixes this reboot include: When you have multiple mobs attacking you, the rate at which they will continue to fight from one to the next within a single round of combat has been reduced. Getting 10+ full rounds of combat within a single regular round of combat is just too much. When using charge, not all mobs will be directly in the line of your charge and will not be attacked – chance of that happening is based on their luck. When this happens it is not considered an attack so means that there is no longer a guarantee of charge hitting every mob in the room. Fixed a bug with ‘clients’ command – some players were not having their client type set correctly when using autologin. The ‘saffects’ command can now use the same filters as ‘affects’. More info can be seen in ‘help affects’ and the actual options are listed in ‘help spells’. Viewing a character that is AFK in the room and has no other flags (such as sanctuary etc) would show an extra space before the name. Now fixed. If you challenge someone, or are challenged by someone, and the challenge expires – the timers are only updated when someone uses the challenge command. This meant that you could quit hours later and if the other person were still online they would get a ‘challenge cancelled’ message. Now fixed. You can now use ‘info goals’ and ‘info quest’ interchangeably. In most marketplace (lauction) operations, the item was being transferred to the player/seller before the ‘kept’ flag is set. All within a single command this wouldn’t normally matter, but was causing the ‘k’ flag to be missing from {invitem} tags. Now fixed. It was possible at very low level/stats with 1% refresh to technically succeed in the spell but still refresh 0 moves. Minimum is now 1. Same for rejuvenate. MUD News
Friend list changes, Quit Check, Other Updates. January 15, 2011 New Friend List Options: There is a new ‘nofriend‘ command that will prevent others from friending you. This does not apply if they are already on your friend list and are just adding you back. New Syntax ‘friend reject [person] [reason]’ will remove someone from your friend wannabe list and… Read More
Aardwolf MUD Client – New Release February 8, 2011 We released a newer version of the Aardwolf custom Mushclient today. The main differences between this release (R336) and the original release (R226) are: Group monitor plugin using GMCP group info. Multiple mapper enhancements including the ability to store custom exits/portals and a command to find all exits leading to… Read More
Blacksmith Subclass Changes, Hammerforge Skill. June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and… Read More