Mud Update March 31st 2018 Lasher, September 2, 2018 MUD Update – March 31st 2018: The main reason for the reboot today was to merge Dominion into Retribution. A few other minor changes that made it in with the reboot but nothing really that important: The bug with OPK flag sometimes getting confused with the Augmented healing recovery should now be fixed. I have changed the delay on being able to remove the flag after you add it from 3 days to 12 hours, and, changed the delay on being able to add the flag back after you remove it from 24 hours to 3 days. The goal is to have the same overall timeout but give a people who try out OPK and get “griefed” a chance to get out of it sooner. This is instead of having limits on how often someone can be PKed hard-coded into the game. Might be some helpfiles that need cleaning up but otherwise have removed references to “nobles” from the game, including messages when someone reaches level 100, gamestat, who, etc. Using ‘runto kflag’ in Aylor now works as an alias to go to the Aylor forge. The GMCP ‘base’ set of data now has a list of your remorts in the order they were gained. The values are numbers that correspond to the order of classes in ‘showskill’, so 0 = mage through 6 = psi. Some redundancy here with ‘class’ and ‘remorts’ but I didn’t want to change those and break existing plugins. Cleaned up the ouput of ‘deposit’ and ‘withdraw’ with no arguments to be a little more helpful. MUD News
Shoplifting Bandit skill, Necrotic Touch Venomist Skill, Other Changes. June 24, 2011 Necrotic Touch – New Venomist Skill: Highly trained venomists can learn the dark art of necrotic poisons. These poisons spread require only light contact with the skin to infect a victim. Necrotic Poison will gradually eat away at the victims cell structure, making them more vulnerable to physical attacks and… Read More
Mud standards – telnet options – not a standard yet. July 12, 2010 It has been a couple of years now since we worked on handling data exchange between the MUD and client using telnet option negotiation. With hindsight, using telnet option 102 for this was probably a mistake as we have since learned that ATCP could have done the same thing, so… Read More
New Bandit, Ninja, Mindflayey abilities. Combat spell upgrades. July 9, 2011 Amnesia – New Mindflayer Spell: There is a new mindflayer ability called ‘amnesia’ that allows the mindflayer to target a single ability on the victim and make the target forget, or partly forget, that skill/spell. The syntax is: cast amnesia [skill or spell] target. Target is optional if you are… Read More