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Location: Home / Aardwolf Clans 
Clans are a group of players following a common theme or goal and are a very important part of Aardwolf. Clans have many features not commonly found among other worlds including their own recall rooms, their own jails, their own donation rooms, clan bank accounts into which members can deposit gold, clan only skills and spells, clan transporters, clan healing rooms and hospitals. Clans are also able to build clan halls in which all of these features exist. Clans defend these halls from other clans through our PK system and are able to purchase guards and create mazes in which a raider must penetrate to break into the hall.
All of these features a clan must buy through donations of gold from members or a clan tax rate to help clans finance their development.
Aardwolf Clans
| SHADOKIL
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Mysterious band. No-one is quite sure who they are. |
| CHAOS
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Chapter Honorary - Alliance of Spellcasters. |
| EMERALD
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The Emerald Knights. |
| TWINLOBE
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A clan dedicated to all-round mental development. |
| SEEKERS
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True power is knowledge, and this clan strives for true power. |
| WATCHMEN
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The protectors of the realm, ruled by a group of councils. |
| LIGHT
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Mortal enemies of Shadokil, walk the true path! |
| BAALZAMON
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The children of Baal'zamon, divided into Ajahs. |
| HOOK
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A sea-faring clan about which little is known. |
| DRAGON
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The order of the White Dragon, a warrior based clan. |
| BARD
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An ancient guild of travellers and storytellers. |
| XUNTI
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Elite group of warriors shunned by society. |
| CRUSADER
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Temple dwellers dedicated to healing. |
| IMPERIUM
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A collection of smaller clans known as families. |
| DAOINE
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The mysterious daoine sidhe of Celtic origin. |
| CRIMSON
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The crimson horde - a band of violent Viking warriors. |
| VANIR
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Minions of Njord and Loki dedicated to the corruption of good. |
| RETRIBUTION
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Professional raiders of Aardwolf. |
| DRUID
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The great circle of druids. |
| DoH
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Disciples of Hassan - clan for newer players. |
| AMAZON
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The Sisterhood of Amazon Warriors. |
| SOUL PYRE
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Evil at its worst (best?). |
| TANELORN
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The society of Tanelorn - hold up three pillars!! |
| MASAKI
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Lawful, neutral followers of the Bushido codes. |
| DOMINION
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Monks of the realm. Mind and body are the key. |
| ROMANI
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Caravan of travelling nomads, based on the life of the gypsies. |
| RHABDO
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Dark Templars devoted to serving their demon lord Zhamet. |
| GAARDIAN
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The Midgaardian Publishing Group - Aardwolf's premier newspaper. |
| TOUCHSTONE
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Dedicated follows of the Four Stones. |
| PERDITION
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Knights of Perdition. |
| CABAL
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The Elemental Cabal. |
| LOQUI
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Loqui. |
| TAO
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The Creation of Tao. |
| ROGUES ...... |
A civilization lost to Darkness, searches for the Light to reunite. |
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| New area and 4 new goals. Other code updates - Sept 26th 2008. |
New Area - Hatchling's Aerie. Goals in Chaprenula's Lab, Arena, Yggdrasil and Diamond Reach. |
| Thief class changes and additions - Sept 25th |
Major update to the thief class and additions to ninja, bandit, assassin, venomist. |
| Superhero / casting changes. New Immortals. |
First superhero is now free. Changes to multicasting spells. New Immortals. |
| New Goals, Rehallow Skill, Advisor flags, other MUD updates - Sept 5th 2008. |
3 new goals added. New Priest subclass ability. Various code updates. |
| New MUD area, PK changes, 3 new quests. |
Abyssal Caverns of Sahuagin area added. Autopk toggle and 3 new quests. |
| New Subclass Abilities - Aug 23rd 2008 |
New abilities added for Necromancer, Oracle, Shaman, Hunter, Crafter and Avenger. |
| Aardwolf MUD update - Aug 15th. |
Chaos Portal rewrite, Superhero campaigns, Helegear Goal, More. |
| Onyx Bazaar and other new goals - Aug 9th. |
New Area: Onyx Bazaar, three new goals and summary of MUD code changes. |
| New Subclass Skills / Spells - August 8th |
New subclass abilities added to Necromancer, Evoker, Navigator, Hunter and Oracle. |
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