More goals, runto and runprefix commands – Aug 2nd. Lasher, August 2, 2008 Two new commands related to speedwalks were added to the MUD this morning: Runto Command: The runto command provides basic speedwalk capability using the directions listed in the ‘speedwalks’ command. When standing at the Aylor recall, typing ‘runto [area keyword]’ will execute the speedwalk to that area. From anywhere in an area that has find locations, ‘runto [find location]’ will execute the speedwalk to that location. For example, from anywhere in Aylor you can type ‘runto bank’ to go directly to the bank. As some find locations and area names/keywords overlap, the order of priority when using runto is: – exact match on area keyword – exact match on find location in current area – partial match on area name/keyword – abbreviation of find location in current area. To see a list of speedwalks with keywords use ‘speedwalks keywords’ To see a list of find locations in your area, use ‘find all’ Runprefix Command: The runprefix command is used with runto to add default start commands before a ‘runto’ to an area is executed. For example, if your default recall is a private manor and the path from your manor to Aylor recall is west then north, you could use: runprefix run wn This would mean that runto now works from your manor. If you use an aard amulet with serial number 123456, you could make your runprefix: runprefix hold (123456;enter Because some clients will interpret the semicolon character themselves, you can also use a comma or tilde (~) in a run prefix and they will be converted to semi-colons. 5 new goals were added: Sundered Vale: An aid worker has traveled from Aylor to the Vale to help out. Unfortunately, she doesn’t seem to be able to find her way through the destruction. Travel to the Sundered Vale and see if you can help. Arisian Realm: The city of Arisia has long prospered under the aegis of the Goddess, and her whims have steered the leaders of this fair city for centuries. Not so many years ago, Arisia rose up in war against her sister city, Eddore, in retaliation for offenses against the Goddess. Now once again, the Goddess is displeased, and it’s up to a bold adventurer to find and solve the problem. Find your way to her sacred Sphere, and speak to the Crystal Dolphin who contains her power. Unearthly Bonds: The realm of Unearthly Bonds is a Guild where humans and dragons join together in lifelong partnership. The Guild House is spread over a large area containing a pristine lake, meadows, classrooms, and pavilions. However, as with any place, a criminal element has taken root underground. Criminals venture forth, and now a necklace has gone missing. Should you choose to help, you will be deputized to find and return the stolen necklace. Drageran Empire: Welcome to the Empire. The land lives in a careful balance between peace and war. However something threatens to disrupt that balance. An assassin has appeared in the Empire. But who is the target? That is less clear. You are hereby recruited to find the assassin and rescue the target. Aardwolf Zoological Park: The Aardwolf Zoological Park is filled with wonderous animals of every sort. Ever wanted to come face to face with the Grendel, or pet the silky soft fur of a chinchilla? Well, now’s your chance. Unfortunately, it’s vacation time for Aardwolf, and all the snotty, platter-faced brats and arrogant, snide teens are out in force at the zoo, and only one of the Zookeepers is doing his job. Head on over to the Manager’s office to see if you can lend a hand! Other Minor Changes: There is a new command called ‘glance’ which is basically the same as ‘look’ but does not show room desc or map. (Cera) Navigators casting doorway can now reach level 200/201 characters. All other checks still apply. Removed lag on ‘page’ when the target is yourself. (Rathik) With spelltags, true seeing was not giving ‘already affect’ tags when you alread have all the detects, making it constantly try to recast. Announce Board aardwolf mudAardwolf speedwalksArisian Realmsfree mudMudmud quests
Aardwolf – new skills and code changes, Dec 30th 2008 December 30, 2008 Important MUD changes this reboot – December 30th 2008: In addition to the changes listed below, an important player file update was made this reboot. Objects, rooms and skills are now stored in compressed format. This has been heavily reviewed on the test port but please let us know of… Read More
September 9th – Aardwolf MUD Update – superhero and casting changes. September 11, 2008 Important MUD changes this reboot – September 8th 2008: Just a small update as this reboot was not scheduled – it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login. The very first time a character superheroes, it will be… Read More
Thief Class Changes – Aardwolf MUD – September 25th. September 26, 2008 This reboot brings in the long anticipated Thief class (bandit, assassin, venomist, ninja) changes. Test port feedback on these ranges from “OMG Major Nerf!” to “Long overdue” to “Not much of a nerf at all” to “The classes make much more sense now”. You will notice that the very first… Read More