Aardwolf MUD – New Goals, priest subclass skill – 5th Sept 2008 Lasher, September 5, 2008 Important MUD changes this reboot – September 5th 2008: It is now impossible to gain exp while linkdead. Have lowered the cost of reowning a chaos portal from 3tp to 2tp. No reason other than to help the market for them a little now there’s more around. Changed Psi primary stat back to luck. When you have someone on ignore, you will no longer see them on channels. They do still show in history. ‘Say’ is not considered a channel. The ‘gills’ wish will now allow you to move across water without flying or needing a boat. Removed the code from SH campaigns that occasionally gives a wider level range. The idea was worth a try but didn’t work out – too many level locks in mobprogs etc messing it up. ‘Goals’ will now show ‘Locked’ next to unopened goals you are out of range for. There is a new object flag ‘saveable’ – makes an item saveable regardless of level but it DOES still count towards item limit. Only 205 or higher can set this on an item and it will only be allowed on “once only ever” items or a very strong reason why some other item should have it. Skin will no longer create items with color codes in the keywords Fixed a bug in charge allowing negative moves if you initiated it with moves between 200 and 249. Thanks to Fiendish who went through and assigned coordinates to the actual areas, bigmap can now be used while inside an area and will show the location of that are on the continent. You will show as * rather than * which indicates you are inside an area. The ‘coordinates’ command will also show when you are inside an area the has coordinates assigned. If you have coordinates tags on and coordinates can be displayed based on the area you are in, they will now be shown. Ambush will no longer fire while fighting – being engaged in combat actually cancels an existing ambush in the same way that moving does. Because of this, I have lowered the recovery time on it. Gaias Revenge cannot be reflected with spirit shield. It can still be absorbed by another ranger. New Priest Subclass Ability – Rehallow: Priest has a new spell similar called ‘rehallow’ that will allow them to improve a hallowed light slightly. Extremely wise priests may be able to improve the item further from time to time. Unlike reskin this does not rearrange that stats, just randomly adds to one of them. As a hallowed light always has at least one stat (hitroll), this spell will always do something. As with reskin, recommended time to cast is after all other enchants are done as rehallow checks/respects no stat max settings. 3 new goals were added: The Graveyard: The Graveyard used to be a fine resting place. Over the years, Henry has worked hard and well. Now, though, he is not able to keep evil creatures and all kind of riff-raff out. If you’re looking for a career in graveyard management and funeral directing, drop by for a visit with Henry. Just listen to what he has to say. You might find the opportunity irrestible. Gold Rush: The City of Gold needs your help! The fighting between Marshall James and Mad Dog Jake is really starting to cause problems, and all they want is someone to get rid of one of these brothers. So head on out to the Gold Rush and see what you can do for Quanah Jones and the other citizens of this city. Desert Doom: Desert Doom is a dusty barren place full of warring tribes. These tribes are the sons of Ajid, the ones peaceful ruler of this realm. Do you think you have what it takes to restore peace to this war torn arid place? Seek out Tryk, the collector of spirits to test your skills. Announce Board
Aardwolf MUD – New Goals and game updates – Aug 23rd 2008 August 23, 2008August 23, 2008 Important MUD changes this reboot – August 23rd 2008: Auto assisting in PK has been moved out from regular auto assist and there is a new command ‘autopk’ that defaults to off. You need both autoassist flags on to assist in a PK fight. A lot of subclass skills are… Read More
New MUD Goals/Quests – October 9th 2008. October 9, 2008October 9, 2008 Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor… Read More
Aardwolf – new skills and code changes, Dec 30th 2008 December 30, 2008 Important MUD changes this reboot – December 30th 2008: In addition to the changes listed below, an important player file update was made this reboot. Objects, rooms and skills are now stored in compressed format. This has been heavily reviewed on the test port but please let us know of… Read More