September 9th – Aardwolf MUD Update – superhero and casting changes. Lasher, September 11, 2008 Important MUD changes this reboot – September 8th 2008: Just a small update as this reboot was not scheduled – it was an emergency reboot to resolve a connection/DNS issue that was causing some players to be unable to login. The very first time a character superheroes, it will be free of charge. They will see a banner reminding them of the importance of questing on their next remort. When casting spells that have a primary class set, the stats that determine multi-cast chances have changed. The affect of luck has not changed and the chance of bonus casts for using a primary spell vs non-primary have not changed. If a spell has no primary stat set, int is the default. Skills are not affected by this – skills already use whatever stat makes the most sense for them. Too much overlap with Divinator and the other cleric/paladin subclasses. Changed the subclass name to ‘Inquisitor’. Feel free to read up on the term and suggest some nice evil skills/spells. Divinator had unique spells or skills, so this should not matter in terms of abilities. Increased the base damage on the ranger rainbow spell a little. New Immortals Citron, JustMe and Lumina are now immortals. Congratulations to them – we are sure they will be great additions to the Aardwolf admin team! Announce Board
New MUD Goals/Quests – October 9th 2008. October 9, 2008October 9, 2008 Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor… Read More
Skills, spells, PK and goals update – Oct 9th 2008 October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %… Read More
Chaos Portal rewrite, Navigator and Crafter spells, etc – Aug 15th. August 15, 2008 Chaos Portal Changes: When a navigator casts chaos portal, if their first attempt is a continent they will try again. This does not mean they won’t hit a continent room, it’s just a second chance not to. There is no new skill/spell for this, it is just part of the… Read More