Updated MUD areas / goals / code – Sept 25th 2008 Lasher, September 26, 2008 Other MUD changes this reboot – September 25th 2008: The Oracle spell ‘Eye of warning‘ allows a character to detect stealth in an area. It can only be cast by an oracle, not used from potions, but can be cast on others. There is also a recovery. Characters in stealth/stalk mode will show as (S) or (Stealth) depending whether or not you have ‘shortflags’ on. You can no longer drop gold in an ‘air sector’ room. Vorpal had a 10 level cap on it. Raised it to 20. Since skills were changed to improve on success only the check on Death Blow was way too high, making it virtually impossible to improve. Now fixed. Goal counter in score was not being counted correctly. Now fixed. Also added a counter to the bottom of the ‘goals’ command to make this easier to check. The ‘ansi’ command is now a global alias for ‘color’. Beacon of homecoming had some special code to allow it to be used in certain flagged rooms even though they are nosummon. Beacon of light was missing this code, now added. This was originally reported because a Beacon of Light could not be added to Shadowlands entrance. Have increased the chances of trivia chaos portal to be a diamond one. They’re still vary rare though. Does anyone have one yet btw? Fixed a bug allowing ambush to duplicate affects when the recovery expires and you still have the first ambush. New Area: Hatchling Aerie Whispers abound about a far off mountain range where dragons are born and bred. Many an adventurer has gone off in search of the treasure hidden there, a Gem of great importance, only to never be heard from again. Already the evil is spreading and there are rumors of dragons laying waste to a great city. Can you succeed where others have failed and return all the gems to their rightful owners? This is the first of the draconian ascent areas, and replaces dragon tower. 4 other new goals were added: Diamon Reach: Travel through time in the Ruins of Diamond Reach to help the Baron by lifting the temporal curse. Return to the Baron of the Future with proof of your success in the past to claim your prize! Those who learn to deal with the nature of the curse may eventually master it and bend it to their will. While the possibilities are timeless, it all begins by taking the initiative and investigating the results of what has already happened by searching the ruins themselves. Chaprenula’s Lab: Nestled deep in a Mesolarian rainforest, you will find the tiny principality of Albandi, so named after the Princes Albandi of nine gloriously uninterrupted generations. Under pressure from the current Prince Albandi IX, the Grand (and Mad) Wizard Chaprenula has resolved to create a magical army to defend the tiny land and subjugate its people. With the assistance of his naïve followers, Chaprenula experiments with the living and the inanimate to create creatures of remarkable diversity, and maniacal menace. Is there no one in the realm with the know-how to rid the world of Chaprenula’s abominable creations for once and for all? Yggdrasil – The World Tree: Long have the gods of Aegir planned for the final battle and defeat; their Ragnarok. Not everyone is willing to give up. Even if Ragnarok is coming and can’t be avoided, perhaps there is still something to be done. It may be the Destiny of Yggdrasil to suffer defeat with the gods, but there are some people who have an idea or two. Join forces with them and postphone Ragnarok. It won’t be easy, but there’s likely to be great rewards to be found. Gladiator’s Arena: *********************************************************** Gladiator – glad·i·a·tor (noun) 1) A person, usually a professional combatant, a captive, or a slave, trained to entertain the public by engaging in mortal combat with another person or a wild animal in the Arena. *********************************************************** All throughout history, Man (and most other races) have fought. Wars, for virtually any reason (or often none at all) occur constantly, and in every war a slew of Heroes are created. Most of these Heroes, usually the best fighters of their time, went on to spend the rest of their lives fighting for sport or show. These men were called Gladiators. Even in times of peace, men honed their fighting skills, then fought in competitions (often times lethal ones) for prizes or outright pay. These men, too, were called Gladiators. For thousands of years, Gladiators have been the most feared and respected men of their times. These are the men most skilled at virtually every form of combat, with every type of weapon and against every type of foe imaginable. In many parts of the world, they are nearly a religion unto themselves, worshipped as walking gods. Over the millennia, as nations and empires rose and fell, one thing has remained constant; the love of the sport. In modern times, enormous stadiums have been built to house tens of thousands as they watch the best Gladiators in the land compete in a myriad of challenges, with the blood flowing freely. The greatest of these, the Gladiator’s Arena, has stood like a nation unto itself for more decades than any alive can remember, allowing Gladiators of all races to train or compete to the delight of the enormous crowds of spectators. For a small fee, of course… Announce Board
06/27 – Mud stat monitor, tags, new quests and goals. June 27, 2008June 27, 2008 New Goals and Quests: There are new goals and tasks in Childs Play, Peaceful Giant Village, Hotel Orlando and Faerie Tales 2. These are generally more advanced than the goals so far (excluding the academy) and can require a lot more exploring to solve. Faerie Tales 2 in particular is… Read More
Aardwolf MUD – New Goals and game updates – Aug 23rd 2008 August 23, 2008August 23, 2008 Important MUD changes this reboot – August 23rd 2008: Auto assisting in PK has been moved out from regular auto assist and there is a new command ‘autopk’ that defaults to off. You need both autoassist flags on to assist in a PK fight. A lot of subclass skills are… Read More
New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities. August 10, 2008 Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming… Read More