New MUD Goals/Quests – October 9th 2008. Lasher, October 9, 2008October 9, 2008 Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor has gone mad, the Empress spends more on her dogs’ breakfasts than the yearly income of a family of peasants, and seagulls have infested the place. Want to help? The Priest of Claire is looking for a few brave souls who might be able to clean up the city! Land of the Beer Goblins: Lying. Adultery. Alcoholism. These are considered the key traits of any politician in this day and age. Though all it takes is crossing the wrong person and one’s political career can be cut very, very short. Help aid those who thirst for the blood of Brewington’s Mayor Laporta and the title of “Beer Drinking Champion” and a lifetime’s supply of beer could be yours. River of Despair: The water flowing through this vast river is grey and bitterly cold. It is the lifeblood and lifeforce of the Aquamarine King, and his life is quickly running short. A brave adventurer might tiptoe his way into the tunnels and caverns of the River of Despair, but he will quickly find himself confronted by legions of spirits, sprites and ghosts which have taken this place as their home. The Aquamarine King isn’t happy about it, though, so visit him and listen to his story to see how you might assist this unhappy monarch. The Covenant of Mistridge: Rumors have been quietly making their way around the realm about the Covenant of Mistridge. Tales of dark magical experiments and insanity crossed with a lack of leadership make for dark tales indeed. With few friends to help but many troubles and trials to endure, Mistridge is a problem looking for a solution. Only the brave and strong need go; the weak will be grist to evil. Snuckles Village: On a cloudless night, a full moon hung majestically in the sky illuminating Aardwolf. The northern winds blew cold through the realm forcing many adventurers into their homes. As dawn approached, the ground began to tremble as magic took hold of the land. Maps began to magically recreate, memories were altered and roads were formed. As the magic trembling stopped, it was as if nothing happened. Only, it wasn’t nothing. A new forest came to be that night. It is almost as if the forest was ripped out of its existing realm and was neatly tucked away off the trail. It is a very colorful forest where each tree has leaves of its own color, each different from the next. The forest is inhabited by faeries who keep the forest colorful, full of growth and fight to keep the forest alive. The forest is also inhabited by some strange creatures new to the realm of Aardwolf. The creatures are yellow in color, medium in size and appear to be very curious. Stories ring through the land of this new forest and the creatures that live there. It seems the creatures were ran out of their old land by wolves. Unfortunately the wolves followed them and are now also roaming the forest causing havoc and dismay. Rumor has it an evil wizard has control of the wolves… Can you be the one that helps Shay bring peace and order back to the forest? Masquerade Island: On a privately owned island, surrounded by shark-infested waters, a party has been organised. However it is not just any party, it is a Masquerade Ball. The owner of the island, Lord Nassah, has invited everyone to attend his Ball. From the smallest sprite, to the tallest giant, no one is excluded from this Ball. The only challenge you have to overcome is to venture across the seas as he did not reveal the location of the island. The rumor floats in the air that the island is not so safe lately. Are you brave enough to still attend the Ball? Can you solve the mysteries that roam this island? Announce Board MUD News
Aardwolf MUD – New Goals and game updates – Aug 23rd 2008 August 23, 2008August 23, 2008 Important MUD changes this reboot – August 23rd 2008: Auto assisting in PK has been moved out from regular auto assist and there is a new command ‘autopk’ that defaults to off. You need both autoassist flags on to assist in a PK fight. A lot of subclass skills are… Read More
Stats now saved across every remort. September 25, 2016September 25, 2016 Major change to save stats across every remort: The way stats are stored across remorts and tiers has changed. Whenever you remort, *all* of your current stats will be saved. When you reach level 201 on your next remort, those stats will be restored. If you do not have a… Read More
Aardwolf Mud Client – New version of Mushclient in test. December 1, 2010December 18, 2010 Aardwolf MUD clients – New version of Mushclient in test It’s been a long time since the Aardwolf Mushclient package was updated and we now have a new version available for test. This version makes extensive use of Miniwindows and GMCP. It also uses the GMCP mapper and the map… Read More