New MUD Goals/Quests – October 9th 2008. Lasher, October 9, 2008October 9, 2008 Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor has gone mad, the Empress spends more on her dogs’ breakfasts than the yearly income of a family of peasants, and seagulls have infested the place. Want to help? The Priest of Claire is looking for a few brave souls who might be able to clean up the city! Land of the Beer Goblins: Lying. Adultery. Alcoholism. These are considered the key traits of any politician in this day and age. Though all it takes is crossing the wrong person and one’s political career can be cut very, very short. Help aid those who thirst for the blood of Brewington’s Mayor Laporta and the title of “Beer Drinking Champion” and a lifetime’s supply of beer could be yours. River of Despair: The water flowing through this vast river is grey and bitterly cold. It is the lifeblood and lifeforce of the Aquamarine King, and his life is quickly running short. A brave adventurer might tiptoe his way into the tunnels and caverns of the River of Despair, but he will quickly find himself confronted by legions of spirits, sprites and ghosts which have taken this place as their home. The Aquamarine King isn’t happy about it, though, so visit him and listen to his story to see how you might assist this unhappy monarch. The Covenant of Mistridge: Rumors have been quietly making their way around the realm about the Covenant of Mistridge. Tales of dark magical experiments and insanity crossed with a lack of leadership make for dark tales indeed. With few friends to help but many troubles and trials to endure, Mistridge is a problem looking for a solution. Only the brave and strong need go; the weak will be grist to evil. Snuckles Village: On a cloudless night, a full moon hung majestically in the sky illuminating Aardwolf. The northern winds blew cold through the realm forcing many adventurers into their homes. As dawn approached, the ground began to tremble as magic took hold of the land. Maps began to magically recreate, memories were altered and roads were formed. As the magic trembling stopped, it was as if nothing happened. Only, it wasn’t nothing. A new forest came to be that night. It is almost as if the forest was ripped out of its existing realm and was neatly tucked away off the trail. It is a very colorful forest where each tree has leaves of its own color, each different from the next. The forest is inhabited by faeries who keep the forest colorful, full of growth and fight to keep the forest alive. The forest is also inhabited by some strange creatures new to the realm of Aardwolf. The creatures are yellow in color, medium in size and appear to be very curious. Stories ring through the land of this new forest and the creatures that live there. It seems the creatures were ran out of their old land by wolves. Unfortunately the wolves followed them and are now also roaming the forest causing havoc and dismay. Rumor has it an evil wizard has control of the wolves… Can you be the one that helps Shay bring peace and order back to the forest? Masquerade Island: On a privately owned island, surrounded by shark-infested waters, a party has been organised. However it is not just any party, it is a Masquerade Ball. The owner of the island, Lord Nassah, has invited everyone to attend his Ball. From the smallest sprite, to the tallest giant, no one is excluded from this Ball. The only challenge you have to overcome is to venture across the seas as he did not reveal the location of the island. The rumor floats in the air that the island is not so safe lately. Are you brave enough to still attend the Ball? Can you solve the mysteries that roam this island? Announce Board MUD News
Hardcore PK Mode June 12, 2015 Hardcore PK Mode: There is a new feature in the game called (HARDCORE) which is a survival type game for mid-high tiers. This is part experimental and part something fun to put in the game to see where it leads. At tier 5 or higher you can toggle hardcore one… Read More
New: Oracle, Necromancer, Evoker, Hunter, Navigator subclass abilities. August 10, 2008 Subclass skills and spells The subclass project is now moving again. The first group to come in is below. The amount of new abilities each reboot will depend on time available and complexity of individual skills/spells, but you shouldsee steady progress now. Also, don’t assume a group of abilities coming… Read More
Races: Human, Halfling, Sprite, Triton, Wolfen and Vampire July 27, 2024 The last updated races were added today, details for each race are below: Human: Humans are still the basic race with no resistances or no stat cost modifiers but we did add something to make them a bit more interesting. This is from ‘help human’: “Questmasters across the land favor… Read More