Aardwolf MUD Update – 27th May 2009. Lasher, May 28, 2009 After a couple of months absence caused by a perfect storm of real life issues, things are moving again. Sorry it has been so long since the last upgrade, but we’re past that now. The main change in this reboot was some behind the scenes code to allow area keywords to be changed without having to shut down the mud for 30 minutes to run update scripts. As a result of that, the following areas/goals are now live: Conveted Area and Goal – Imperial Nation: The Star Wars area has been replaced with Imperial Nation. As this is a conversion of an existing area for copyright reasons rather than a new area or an area replacement, you should notice the following: Your explored in the area remains the same. Any items you had in Starwars will convert to the equivalent items in Imperial Nation. Any portals you had to Starwars should now go to the equivalent room in Imperial Nation. If you quit in starwars, or have a cp mob in it, they should have become the equivalent rooms/mobs in imperial nation. The information on the goal itself is: The Imperial Nation is ruled by Emperor Paliste. He maintains his rule with the help of the Seven and the creations of the Mad Scientist. Under his tyranical rule, pain and suffering have become a way of life . Now a rebellion has formed. Are you willing to help overthrow the Imperial Nation, and bring peace back to the lands? New Goal – Curse of the Midnight Fens: You stand before a great swamp, spreading out wide over the distance before you. Carefully continuing onward you venture into the darkest, most ominous section of the swamp. A sudden feeling of dread overcomes you, and a deep coldness surrounds you. A loud voice booms, ‘You cannot break the curse, these souls all belong to me!’ A heavy presence fills the air, a noise behind you! No! There in front of you! Beside you! You whirl to face the movement but nothing. ‘Muhahaha! You silly fool, you cannot defeat me! I am the blackness, the shadows, and nothing at all. Beg me for a quick death and join the other cursed beings in my domain!’ Drawing your sword you shout a vow to make this fiend bleed before your death. Laughter greets you, and two strange billowy forms confront you. One carries a strange blade of shadow while the other clasps its hands together, long claws showing. ‘Come, give in to your death and join us brother, the pain will not last…’ Swinging wildly, your blade meets nothing, a sharp blow caresses your head, and darkness comes swiftly. Various creatures of the fens have spread their tokens out amongst the others in the hopes of gathering help for their plight. Will you be the one to break the curse? New Goal – Amazon Nation: Long ago the Amazon nation was at war with the centaurs. The three greatest Amazons stood side by side in the battle. Solari wielded the time staff in combat at Queen Melosa’s side. By brandishing the artifact, Solari was able to stop time for a moment. Then Jules focused the power of the aqua mirror onto the attacking centaurs. The attack damaged the creatures, and Queen Melosa used the time to throw the pearl of wisdom high into the air. A searing white light filled the battlefield, and when it subsided, their enemies were gone; but so were the Amazon’s greatest artifacts. Years have passed and the artifacts remain missing. The Amazon nation still searches for these items to help their nation grow in strength. Will you help them recover their missing artifacts? MUD News
Stats now saved across every remort. September 25, 2016September 25, 2016 Major change to save stats across every remort: The way stats are stored across remorts and tiers has changed. Whenever you remort, *all* of your current stats will be saved. When you reach level 201 on your next remort, those stats will be restored. If you do not have a… Read More
Necromancer Guild quest, Astral Travels Quest, Other Updates May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even… Read More
New areas, other changes July 15th 2023. July 15, 2023July 15, 2023 We have quite a few other changes in today’s update, details below: New Area and Goal: Svrogan’s Logging Camp: After years at sea, with now tatterred sails and dwindling stores, the call from atop the main mast comes as a shock: “Land ahoy!”. Captain Svrogan and his crew have been… Read More