Aardwolf MUD changes – November 22nd 2009. Lasher, November 22, 2009 PKOff command: There is a new command called ‘pkoff’. You can use this to turn on and off your own ability to PK other players. It does NOT stop other players from attacking you. It does NOT remove you from the PK system. The only two scenarios that ignore this flag are combat maze fights and warfare. Why would you want to do this? Ask anyone who has ever charged into a lurking player with the wanted flag. Because of this change, the requirement to use ‘all’ for area spells in PK has been removed. Other updates made in today’s reboot: Not sure if the ‘worn’ option to identify was ever announced as the display of the wear location was kind of messed up. This is now fixed and for those who didn’t already know, you can use, for example: identify earring worn To only search worn items for the target object. Fixed a minor channel bug – players lose newbie at 200 hours online but didn’t gain gossip until > 200 (201) hours online. They now correctly get the channel at 200 hours. The weather conditions considered ‘stormy’ for the call lightning spell now also includes blizzards and hail storms. Fixed a couple of issues with autoflee. The first one is quite obscure/hard to trap so please let me know if there are any issues with it: 1. Fleeing between mobs that attack on entry could mean you fled multiple times instantly with no chance to attempt other commands in between. 2. Sometimes you could get the flee/run away message and exp loss after already dying. This should not happen anymore. Fixed a bug with Gaias Focus being cancelled when entering warfare even though it is a self only spell. There is a new item flag called ‘noshare’ that will be set on items such as tier / builder / donation pins that are not intended to be shared even by spouses. Only the owned named on the item can use something with this flag. Made 2 changes to the ‘train’ command: When you train to max it will no longer show you the cost of a next train you can’t actually do. When you type ‘train’ by itself, you will now see lines even if they are maxxed. A ‘*’ at the end of the column means you have trained that stat to max. You can see the same information just looking at the two columns – trained and max. You can no longer donate containers that have other items inside them. This was a bug and may be the cause of some object ‘weirdness’ we’ve had recently. Fixed a bug with summon showing ‘You have to be a primary class … to enter that room’ when trying to someone out of a guld room. Updated ‘raceinfo’ so that the stat costs are also shown in green and red. The green/red are reversed in stat costs (compared to resists) because negative is good. Reduced the chances of balor completely misfiring on you and lowered the lag when it does. Also lowered the effect of the level check and, to be consistent with other skills, gave it a small chance to always fail / succeed no matter what the stat differenec. Other than that, it was already set such that if 2 characters with 600 in all stats were to fight each other, balor would pretty much always land. If you’re failing to land balor too much in pvp, the stat gap is simply too wide. MUD News
Xyl’s Mosiac Quest, other Aardwolf MUD updates. April 24, 2010 New Goal – Xyl’s Mosaic: There are those who slowly wither away when outcast from their community. There are those who elaborate an alternative. Among the bleak crags of a dark and forgotten land, one such alternative is said to exist. An alchemist of exceptional powers is said to have… Read More
Blood Opal of Rauko’ra, Sanguine Tavern, Other changes. January 24, 2013 New Area Conversion – Blood Opal of Rauko’ra: A small team of adventurers has followed a trail of clues seeking a treasure of antiquity – the Blood Opal of Banderios. It is said that the opal was stolen many eons ago by the vampire king, Rauko’ra the Thirsty and is… Read More
Fractured Lands, The Seven Wonders and general MUD changes. February 28, 2010 New Area and Goal – The Fractured Lands: Centuries ago, The Fractured Lands were one, not divided as they are today. There was much violence and warfare in the lands that after a century of the most violent times in history, the gods grew angry and split the lands. They… Read More