Aardwolf MUD changes – November 22nd 2009. Lasher, November 22, 2009 PKOff command: There is a new command called ‘pkoff’. You can use this to turn on and off your own ability to PK other players. It does NOT stop other players from attacking you. It does NOT remove you from the PK system. The only two scenarios that ignore this flag are combat maze fights and warfare. Why would you want to do this? Ask anyone who has ever charged into a lurking player with the wanted flag. Because of this change, the requirement to use ‘all’ for area spells in PK has been removed. Other updates made in today’s reboot: Not sure if the ‘worn’ option to identify was ever announced as the display of the wear location was kind of messed up. This is now fixed and for those who didn’t already know, you can use, for example: identify earring worn To only search worn items for the target object. Fixed a minor channel bug – players lose newbie at 200 hours online but didn’t gain gossip until > 200 (201) hours online. They now correctly get the channel at 200 hours. The weather conditions considered ‘stormy’ for the call lightning spell now also includes blizzards and hail storms. Fixed a couple of issues with autoflee. The first one is quite obscure/hard to trap so please let me know if there are any issues with it: 1. Fleeing between mobs that attack on entry could mean you fled multiple times instantly with no chance to attempt other commands in between. 2. Sometimes you could get the flee/run away message and exp loss after already dying. This should not happen anymore. Fixed a bug with Gaias Focus being cancelled when entering warfare even though it is a self only spell. There is a new item flag called ‘noshare’ that will be set on items such as tier / builder / donation pins that are not intended to be shared even by spouses. Only the owned named on the item can use something with this flag. Made 2 changes to the ‘train’ command: When you train to max it will no longer show you the cost of a next train you can’t actually do. When you type ‘train’ by itself, you will now see lines even if they are maxxed. A ‘*’ at the end of the column means you have trained that stat to max. You can see the same information just looking at the two columns – trained and max. You can no longer donate containers that have other items inside them. This was a bug and may be the cause of some object ‘weirdness’ we’ve had recently. Fixed a bug with summon showing ‘You have to be a primary class … to enter that room’ when trying to someone out of a guld room. Updated ‘raceinfo’ so that the stat costs are also shown in green and red. The green/red are reversed in stat costs (compared to resists) because negative is good. Reduced the chances of balor completely misfiring on you and lowered the lag when it does. Also lowered the effect of the level check and, to be consistent with other skills, gave it a small chance to always fail / succeed no matter what the stat differenec. Other than that, it was already set such that if 2 characters with 600 in all stats were to fight each other, balor would pretty much always land. If you’re failing to land balor too much in pvp, the stat gap is simply too wide. MUD News
Weather Observatory, Nanjiki Ruins and Olde Worlde Carnivale Goals July 16, 2010 New Area and Goal – The Weather Observatory: In the mountains of Gelidus near the Elfin Bay there is a Weather Observatory. The Weather Observatory serves two major purposes. It provides a learning environment for young weather beings. Sometimes a small cloud may arrive and from its time here decide… Read More
Aardwolf MUD Update – July 30th 2009 July 30, 2009 Four new goals seems to have become our standard, same in this update: New Goal and extension of Soulblade: The legendary Soulblade was broken and scattered through the sundered lands decades past. Many have sought the shards of the Soulblade, in hopes of harnessing its full power, but all have… Read More
New Blindmode color codes, Automatic note formatting. February 17, 2024 New color codes to support VI / Blind users: There are some new color codes that support blindmode. Anything between @A and @E will not be shown to users with blindmode on. Anything between @F and @H will only be shown to users with blindmode on. These new codes will… Read More