New Area, New Goal, train changes – Dec 6th 2009. Lasher, December 6, 2009 New Goal – Northstar: The city of Northstar has an underground network of terrorists within it. They have plans to take over Northstar. To save the Queen, the terrorists plans must be figured out and stopped! New Area and Goal – Realm of the Sacred Flame: The Realm of the Sacred Flame is a land ruled under by Trythan, the Master of Fire. This realm seeks to expand the power of the Sacred Flame. Their people are zealots and extremely aggressive. This realm is constantly at war with others as they seek to give enlightenment and belief to the unbelievers. As they are constantly at war, the military gets the majority of the items, leaving little for the average citizen. Therefore the majority of the realm is poor, and there is little choice but to join the military. Will you join the Realm’s military or will you seek to combat the injustice they represent? Other changes in this update This one only affects clan leaders – ‘mwhere’ without an argument no long has a visibility check. Mwhere never did. A failed enrage no longer costs mana. It still costs the usual amount of moves. Create sound and Ventriloquate gave no output to caster when used on self. When used on others, they gave messages to caster in third person. Both fixed. Added ‘train convertall’ which converts all practices to training sessions and ‘train reconvertall’ which converts all training sessions to practices. ‘Train allpracs’ also works for this last option. MUD News
Elemental Chaos area/quest – other code changes. January 15, 2010 New Area and Goal – Elemental Chaos: For centuries the Dra’ork have tried to create the perfect element by harnessing the mayhem and destructive powers of the elements, however, they have failed. The Loud’ra on the other hand have tried to create the perfect element by using the elements in… Read More
Race Rewrite – Individual Race Changes June 22, 2024 Centaur: Centaur is designed to be a decent all-round race with no negatives and has the following bonuses: 3% bonus to weapon, skill and spell attack. 3% physical and magic resistance, except: 15% electric resistance, 15% disease vulnerability. 10% moves bonus. Kick has no lag but has a small recovery…. Read More
Exp per level reduction, Setwanted Changes. July 20, 2014 Experience per Level reductions across the tiers: Made a pretty big change to experience to level across the tiers. Experience per level is generally lower – the biggest differences will be seen at the low-mid tier range. The new and old tables are shown below. This gives a much more… Read More