2 New areas and goals added – Jan 10th 2009 Lasher, January 10, 2010 New Area and Goal – The First Ascent: In shrouded history so distant that it may be expressed as Eternity Past, mankind has feared (and therefore hated) dragonkind. For their part, the dragons have been remarkably patient with man’s misconceptions, and even endured periodic purges and outright wars directed at them. The First Ascent is a detention facility, a prison if you will, where men have detained both dragons and creatures of every other description that have been accused of collaborating with dragonkind. New Area and Goal – The Maelstrom: This sea used to be the home of the most exotic creatures, with water as clear as crystal and as sweet as sugar. All who lived and swam in it proclaimed a land fit for the gods, notwithstanding that it was underwater. Tritons swam among the fish, laughing and frolicking in the kelp gardens and basking on the continental shelf. Time was when peace reigned in the lovely subterranean Coral city. Now, all that remains is a desert. Arid, dry, sandy, it bears no resemblance to the lively sea that once graced the land. Evil lurks in dark places, holding the sea, and all beings in it hostage. Somehow, somewhere, there must be a way to free the Coral Seas. Removed Areas: The stock areas Crystalmir Lake and the Isle of Quake have been removed from the game. MUD News
Equipment Searching based on Compare Scores May 13, 2010 Building on the equipment scoring and compare options added recently, there is another new command called ‘eqsearch‘ that can be used to check if there are equipment upgrades available in open clan halls. Eqsearch works like compare, but is based on a flagged list of items in the game that… Read More
Mastery redo, combat skill enhancements, other. August 11, 2011 Some other changes made in today’s reboot. The most important are the redo for masteries and the skills modified to continue unused hits on the next target. Skills converted to that subsequent hits roll over to the next target: Hammer, Sweep, Spiral, Circle, Bodycheck, Headbutt, Kick, Flay, Lash, Warcry, Bash… Read More
Mage,Psi,Cleric Spell Upgrades and Other Updates June 15, 2013 Spell Uprades across all guilds: A while ago the damage multiplier on some top end spells was increased but the max never was. Depending on your stats relative to your targets this meant that you started to see little difference in damage after 450 or so in stats, particularly at… Read More