Timeshifting and other updates – Jan 30th. Lasher, January 31, 2010 General Aardwolf changes this update: Main purpose of this reboot was to get code in to allow the imms to start setting materials in areas. You will start to notice ‘material’ appear in identify as these are set. A few changes other that did make it in though: The affect that Timeshifting has on the ‘timeshift’ dodge when used by Navigators has been removed. There is no longer a timeshift penalty when using the timeshifting spell. As a reminder, this spell basically gives the navigator and chance for lower lag time on any action that adds lag. Sounds like no big deal, but the outcome is they can sometimes cast more times per round of combat. The duration of the two hex spells has been increased slightly. The initial amount has also been increased with the amount of increase based on the caster’s int. Tidied up the ‘whois’ output a little to not be out of line when someone has more than a million qp earned or mobs killed. Fixed a bug in the strength affect on hitroll – when you went from 100 to 101 hitroll, HR would actually drop by 5. Affect of this is basically that all characters with more than 100 str now have 5 more hitroll. Fixed the output of temporary effects with a duration over 1 day in identify. You can no longer place ‘nosave’ items on the marketplace. Nobody could bid on them anyway, but might as well clean this up. Have made items won on the marketplace automatically be kept when transferred to you. Did the same with regular auction and rauction. Tempering should now improve. The ‘free’ identify will now show temporary effects on items. MUD News
New wishes: spellup3 and scholar. Other changes/fixes. December 10, 2010 Several other changes went live in today’s reboot, including new wishes: There is a new ‘spellup3‘ wish that has two main affects: Halves the lag on “spellup” skills, when not used in combat. This applies to both success and failure. Halves again the lag on failed casts of spells. You… Read More
Blacksmith Subclass Changes, Hammerforge Skill. June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and… Read More
Aardwolf MUD – Object IDs and Other Changes – Oct 26th 2009 October 26, 2009 Primary Stat Changes – Psionicist and Paladin: The Psi primary stat was changed because, for a single class psi trying to use their spells, int makes the most sense. That was the perspective in mind when the change was made. If someone on the test port had pointed out the… Read More