Timeshifting and other updates – Jan 30th. Lasher, January 31, 2010 General Aardwolf changes this update: Main purpose of this reboot was to get code in to allow the imms to start setting materials in areas. You will start to notice ‘material’ appear in identify as these are set. A few changes other that did make it in though: The affect that Timeshifting has on the ‘timeshift’ dodge when used by Navigators has been removed. There is no longer a timeshift penalty when using the timeshifting spell. As a reminder, this spell basically gives the navigator and chance for lower lag time on any action that adds lag. Sounds like no big deal, but the outcome is they can sometimes cast more times per round of combat. The duration of the two hex spells has been increased slightly. The initial amount has also been increased with the amount of increase based on the caster’s int. Tidied up the ‘whois’ output a little to not be out of line when someone has more than a million qp earned or mobs killed. Fixed a bug in the strength affect on hitroll – when you went from 100 to 101 hitroll, HR would actually drop by 5. Affect of this is basically that all characters with more than 100 str now have 5 more hitroll. Fixed the output of temporary effects with a duration over 1 day in identify. You can no longer place ‘nosave’ items on the marketplace. Nobody could bid on them anyway, but might as well clean this up. Have made items won on the marketplace automatically be kept when transferred to you. Did the same with regular auction and rauction. Tempering should now improve. The ‘free’ identify will now show temporary effects on items. MUD News
Imagi’s Nation Area, Other Code Changes. August 23, 2015 New Area and Goal – Imagi’s Nation: The Imagi family has been an Andolor residence for decades, never creating a stir or drawing any attention to themselves. This is about to change. They are a loving family, consisting of the Father, Firgovi, the mother, Tolsirle, two children and a family… Read More
Instinct rebuild, note reset, other changes. August 24, 2012 Instinct Rebuild Option: There is now a mechanism in place to rebuild instinct in either a single skill or all at once. The cost is 2% of the trains / gold put into the skill but there is a max charge of 5000 trains / 50m gold when using the… Read More
Skill/Spell Improvements. July 30, 2011 Some fairly large changes to core skills and spells in the game were also made today: The version of enhanced damage used by pclass psi, mage, thief and cleric has been buffed and the difference between the two is now half of what it was. The impact of ‘desecration’ during… Read More