Timeshifting and other updates – Jan 30th. Lasher, January 31, 2010 General Aardwolf changes this update: Main purpose of this reboot was to get code in to allow the imms to start setting materials in areas. You will start to notice ‘material’ appear in identify as these are set. A few changes other that did make it in though: The affect that Timeshifting has on the ‘timeshift’ dodge when used by Navigators has been removed. There is no longer a timeshift penalty when using the timeshifting spell. As a reminder, this spell basically gives the navigator and chance for lower lag time on any action that adds lag. Sounds like no big deal, but the outcome is they can sometimes cast more times per round of combat. The duration of the two hex spells has been increased slightly. The initial amount has also been increased with the amount of increase based on the caster’s int. Tidied up the ‘whois’ output a little to not be out of line when someone has more than a million qp earned or mobs killed. Fixed a bug in the strength affect on hitroll – when you went from 100 to 101 hitroll, HR would actually drop by 5. Affect of this is basically that all characters with more than 100 str now have 5 more hitroll. Fixed the output of temporary effects with a duration over 1 day in identify. You can no longer place ‘nosave’ items on the marketplace. Nobody could bid on them anyway, but might as well clean this up. Have made items won on the marketplace automatically be kept when transferred to you. Did the same with regular auction and rauction. Tempering should now improve. The ‘free’ identify will now show temporary effects on items. MUD News
Werewood Goal, Hunt Enhancement, Inferno Eq Upgrade February 18, 2014 Were Wood – New Goal: Once these woods were a magical paradise, full of creatures and filled with the songs of birds and other animals. But one day a werewolf appeared in the woods and the creatures started disappearing. Were creatures took over the woods, and all that remain are… Read More
Imagi’s Nation Area, Other Code Changes. August 23, 2015 New Area and Goal – Imagi’s Nation: The Imagi family has been an Andolor residence for decades, never creating a stir or drawing any attention to themselves. This is about to change. They are a loving family, consisting of the Father, Firgovi, the mother, Tolsirle, two children and a family… Read More
New Area, New Goal, train changes – Dec 6th 2009. December 6, 2009 New Goal – Northstar: The city of Northstar has an underground network of terrorists within it. They have plans to take over Northstar. To save the Queen, the terrorists plans must be figured out and stopped! New Area and Goal – Realm of the Sacred Flame: The Realm of the… Read More