Living Mines of Dak’Tai, The Gathering Horde , Other Changes. Lasher, February 15, 2010 New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled against. It was only a matter of time before the mighty emperor Sarcoph noticed their strength and their wealth. Envious and power-hungry, his Black Horde’s creeping fingers now have the village of Dak’Tai and its mine annexed in a brutal stranglehold. Although they are now subjected under the imperial shadow, the ogres are far from giving up. They are looking to spread a revolution far beyond their own clustered homes and make the Black Horde and its emperor regret ever setting foot in the ‘Tai homeland. Can you join the resistance and find the real treasure in the mine before Sarcoph’s mining minions do? Level Range : 110 to 140 Goal Difficulty : Medium Goal Recommended at : Level 140 Goal Converter : Domain Area Author : Paramore New Area and Goal – The Gathering Horde: Outside the ogre village of Dak’Tai lies an encampment of the Black Horde. Its general, Achemartla, has been having difficulty keeping the bloodthirsty troops satisfied while they idle in the camp. Though a select few get to leave and search the mines, the rest grow bored and listless. He fears mutiny and is reaching the end of his patience. Perhaps there is something to gain by temporarily ‘turning coat’ and helping him out. It might get you one step closer to Sarcoph. Level Range : 140 to 170 Goal Difficulty : Difficult Goal Recommended at : Level 170 Goal Max Level : Level 170 Area Authors : Paramore & Sagen Removed Areas: The area “Old Thalos” has been removed from the game. This technically wasn’t a “stock area” as it had been redone several years ago, but was still heavily based on the original ‘Old Thalos’. Other changes in this update When selling an item via the marketplace, you can now specify the number of hours to list an item instead of the number of days. Syntax is the same, but add the optional argument ‘hours’. For example: market sell sword gold 3 : 3 days auction market sell sword gold 12 hours : 12 hour auction There is a new lbid / inventory filter for stats. You can only filter on one stat at a time, but can combine it with other filters. Note that this filter also only includes permanent stats, not temporary affects such as those added by temper. (Alicia). Example use: inv filter weapon str : Show only weapons with an str affect. inv filter damroll : Show only items with a damroll affect. Obscure bug with ‘invdata’ and empty containers fixed. Should now display tags correctly when containers are empty. Only imms, advisors and helpers will now see uses of the ‘pray’ command. When using the Temper skill on an item owned by yourself, the stat requirement is halved to str+dex of 2 times the combined hitroll/damroll of the item instead of 4. Temper now has a small recovery when used on items owned by anyone other than the blacksmith doing the tempering. Having subclass change timeout will no longer prevent a t9 on a redo from doing their last ‘superhero’. The syntax ‘map on’ and ‘map off’ will now work in addition to using the ‘automap’ toggle. Made the change because it’s a command new players often fail on — should probably make channels work the same way. MUD News
Timeshifting and other updates – Jan 30th. January 31, 2010 General Aardwolf changes this update: Main purpose of this reboot was to get code in to allow the imms to start setting materials in areas. You will start to notice ‘material’ appear in identify as these are set. A few changes other that did make it in though: The affect… Read More
Dusk Valley, Vistells, T3 Hardcore, Other Changes July 25, 2015 New Area and Goal – Dust Valley: Early in its history, the Eldar race mistrusted outside races and sought the privacy of its own kind. A small group of Eldars had searched for quite some time and had happened upon Dusk Valley where they organized a town. The town featured… Read More
Aardwolf MUD – PK changes and other updates – Sept 21st 09 September 22, 2009 PK / PVP Changes: Several important changes to PK were made in this update. PK Counter: There is now a simple PK won/loss counter in your whois. The ‘pkstats’ command provides additional information on different types of PK: PK Wins PK Deaths ——- ——— Raiding 2 1 Defending 0 0… Read More