Necromancer Guild quest, Astral Travels Quest, Other Updates Lasher, May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even sacrifice of the villagers themselves. Necromancers now come from all over the continent to attend a school buried deep beneath the village. Seek out the elder as he roams his decimated village, and find out how you can help purge the evil of the Necromancers’ Guild once and for all. Level Range : 15 to 30 Goal Difficulty : Easy Goal Recommended at : Level 30 Goal Converter : Purr & Domain Area Author : Timeghost & Gimlei New Goal – Astral Travels: As you enter the Astral Travels, the atmosphere is unsettling. A paranoid dreamer begs for your help. Will you save the dream realm….? A woman stands within the mists, heavily breathing and her eyes piercing with fear. She looks for help. She looks for your help. The Astral Travels have been unsettling recently, maybe you should see what’s wrong and help out? It might determine the future of dreams to come. Level Range : 180 to 201 Goal Difficulty : Medium Goal recommended at : Level 190 Goal Min Level : Tikuranari Goal Max Level : Trippitaka Other MUD Updates: Other updates this reboot include an area flag to help with corpses in epic areas, superhero campaign time reduction, and a whole bunch of fixes: The daily campaign timer is now 23 hours rather than 24 hours. Just gives people a little slack with the exact timing. There is a new option to ‘compare’ that will show only items you can actually wear right now. For example, ‘compare belt all wearable’ to see all potential replacement items you can wear, along with their scores. To help enable unclanned players to join OC and Inferno runs, there is a new flag on those two areas – any deaths in those two areas will cause the player’s corpse to go to their default “death” room (aylor hospital usually) as if it were a morgue. This was always planned for inferno but we only just got around to adding it. There is a new tags option – ‘tags scan on’ puts tags around the scan command. Ventriloquate and Create Sound can no longer be used against mobs that are immune to mental damage types. When returning from tiering, you will no longer get the newbie outfit equipment. Most people just remove and sac this anyway, and it is really intended for new players, not tiers. The title max length now ignores color codes, so people setting color titles won’t have the ‘displayable’ length of the title shortened. The other change that goes with this is that when a title is too long, instead of truncating the title automatically, you will just get an error message. The ‘lastkills’ command now accepts an argument in the range 1 to 50 to list only that number of kills. Changed the msg when you market bid below the existing bid to the same message as when you don’t bid enough – the new version shows the actual minimum bid needed. Also added some color on the gold amounts to both of them. A wrenched mob will no longer return home during the middle of a fight. Neither will a mob that tracks you because you shot at it, but nothing is triggering that code here yet anyway 🙂 Fixed a voting booth bug with max level being 30,000 – we now have players over that level. MUD News mud RPG quest MMORPG necromancer guild astral travels
Aardwolf Marketplace – Proxy Bidding / Auction Buyouts January 24, 2013 Two major enhancements were added to the Aardwolf marketplace today: Auction buyout amounts: The ability to set a buyout price when listing an item. To set a buyout amount on an item, use the syntax: ‘market sell [item] [type] buyout [buyout amount]’ For example: market sell sword gold buyout 5000000… Read More
Lasertag Overhaul – November 22nd 2009. November 22, 2009 Lasertag Overhaul: With this reboot, lasertag has had a fairly significant overhaul. The most important change is the lasertag area itself. It is now a random maze and different each game. By maze I mean a “real” maze that maps logically, not the type of random maze we have in… Read More
New Elementalist Spells, multiple other changes. November 21, 2010 Elementalist Spells: Three new elementalist spells were added this reboot: Earthen Hammer Air Skewer Ice Daggers Each of these is a higher level attack spell doing the damage type implied by the spell name. Other Changes: Couple of other changes that made it into this update: Each clan can now… Read More