Realm of the Firebird, Eye of Discovery, Other Changes Lasher, May 19, 2010 New Goal – Realm of the Firebird (formerly Falcovnia): High above the tsarist fertile lands, a small blotch of gold and red streaks across the skies. Meanwhile, Tzar Vislav and his advisor are deep in discussion, trying to determine who or what might possibly be stealing apples from the castle orchard. Surely in a land of petty despots, there must be more to be concerned about than the theft of fruit! To find out, head on up to Tzar Vislav’s domain. The answer begins with the Tzar’s question, “Who or what is stealing my apples!” Level Range : 80-110 Goal Difficulty : Medium Goal Recommended at : Level 100 Goal Converter : Lumina Area Author : Lumina* *This area is based on the original design by Dahr & Zane (Falcovnia). Other MUD changes in this update: A number of other changes and bug fixes were made during this reboot, here’s the list: The consider command will now show flags such as good/evil at the front of the mob name. It also respects ‘shortflags’. There is a new ‘mobdeaths neutral’ option. The ‘autoeq’ messages when you level will now only show every 5 levels and will not show at all when you are already level 201. When using the ‘eye of discovery’ spell on yourself, you will see an unexplored room in the current area rather than random from the entire MUD. The ‘fill’ command can now take an optional argument to specify which fountain to fill a container from. This only matters in a handful of rooms such as the Beachcomber Cafe in the Zoo area. Fixed ‘wear all’ trying to wear things like pies, bags, etc 🙂 Equipment score based on your compare settings has been added to the ‘invdetails’ command – it is the last value in the {invheader} section. The teleport spell when cast by mobs was not working. This has been fixed which means that if you don’t have the ‘noteleport’ wish you will probably start to get teleported by some mobs during combat. The ‘note threadinfo’ and ‘note threads’ options showed the red * next to everything as if they were all unread. Now fixed. If you failed the ‘hide’ skill with spelltags on, you would sometimes get duplicated fail tags. Shadow Form had a chance (1%) to fail even when at 100%. This has now been fixed. Using the wtype, wset or wflag trivia spending options on a weapon will now cause it to be flagged unique. This fixes an issue with changing flags returning on items that have been set to remove them. I changed the default compare scores for hp/mana and moves to zero – I think the value of these compared to stats just isn’t there, particularly for new players. You can use ‘compare set’ to make your own scores for these whatever you like. The vorpal message will now show the weapon you used instead of just saying “your weapon”. MUD News
Living Mines of Dak’Tai, The Gathering Horde , Other Changes. February 15, 2010 New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled… Read More
Mud Damage Tracker Preview. March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and… Read More
Hardcore PK Mode June 12, 2015 Hardcore PK Mode: There is a new feature in the game called (HARDCORE) which is a survival type game for mid-high tiers. This is part experimental and part something fun to put in the game to see where it leads. At tier 5 or higher you can toggle hardcore one… Read More