Blacksmith Subclass Changes, Hammerforge Skill. Lasher, June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and is not part of weaponsmaster. Main advantage with this for Blacksmiths is that you can only parry a weapon type you are skilled in. Using ‘outfit’ should now give blacksmiths the hammer rather than a sword, and a newbie blacksmith will start with 90% hammer skill. There is a new skill called ‘Hammerforge’. This skill can only be used in a forge and allows a blacksmith to convert any metal based weapon their level or lower to a Hammer. There is no option to convert a hammer back to something else, that part still requires tp. For the purposes of this spell, “level” is the level of item you can use, not your actual level. The average damage increased by ‘temper’ has been increased slightly, along with the duration of the temper affect. Note that ore quality is very important here, no matter how high your stats are it won’t matter if you’re using basic low level items from aylor – say basic low level ore for basic low level equipment. A blacksmith wielding a hammer will do up to 2 additional hits when using the ‘hammer’ skill. Temper can now only be used on items that are metal rather than hard coded weapon types. This was always originally intended (and is in the helpfile) but wasn’t done at first because we hadn’t assigned all the object materials. For the purposes of temper, all aard weapons are considered ‘metal’ even if identify does not show that. A blacksmith examining inventory or viewing items in the room will see a (T) or (Tempered) on tempered items, depending on their shortflag settings. There is a new type of ore in inferno. It’s better than all the rest. MUD News
Winds of Fate Epic Area, other changes. November 17, 2017 Winds of Fate Epic Area: What are the winds of fate? Is it a flutter of air that passes over your brow that sends a shiver down your spine? Is it a smell of something fresh, anew, like freshly baked bread, or a warm apple pie? Or is it something… Read More
The Nyne Woods, Tier HP Carryover, Other Changes July 27, 2012 New Area – The Nyne Woods: The island prison of The Nyne Woods has only been opened briefly, yet the rumors are circulating about its inhabitants. They say the most heinous of criminals have been magically sealed here ever since the escape of the vile Damian. Now a mysterious man… Read More
Skills, spells, PK and goals update – Oct 9th 2008 October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %… Read More