Blacksmith Subclass Changes, Hammerforge Skill. Lasher, June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and is not part of weaponsmaster. Main advantage with this for Blacksmiths is that you can only parry a weapon type you are skilled in. Using ‘outfit’ should now give blacksmiths the hammer rather than a sword, and a newbie blacksmith will start with 90% hammer skill. There is a new skill called ‘Hammerforge’. This skill can only be used in a forge and allows a blacksmith to convert any metal based weapon their level or lower to a Hammer. There is no option to convert a hammer back to something else, that part still requires tp. For the purposes of this spell, “level” is the level of item you can use, not your actual level. The average damage increased by ‘temper’ has been increased slightly, along with the duration of the temper affect. Note that ore quality is very important here, no matter how high your stats are it won’t matter if you’re using basic low level items from aylor – say basic low level ore for basic low level equipment. A blacksmith wielding a hammer will do up to 2 additional hits when using the ‘hammer’ skill. Temper can now only be used on items that are metal rather than hard coded weapon types. This was always originally intended (and is in the helpfile) but wasn’t done at first because we hadn’t assigned all the object materials. For the purposes of temper, all aard weapons are considered ‘metal’ even if identify does not show that. A blacksmith examining inventory or viewing items in the room will see a (T) or (Tempered) on tempered items, depending on their shortflag settings. There is a new type of ore in inferno. It’s better than all the rest. MUD News
Mud Damage Tracker Preview. March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and… Read More
Keyrings feature / Afterglow Area and Quest January 9, 2016 Keyring Feature: There is a new ‘keyring’ feature. This feature is intended only for convenience and organizing inventory. It will not allow you to save with keys or carry more items. Keys on your keyring are still considered inventory and will still go into your corpse if you die. There… Read More
Aardwolf MUD Update – July 30th 2009 July 30, 2009 Four new goals seems to have become our standard, same in this update: New Goal and extension of Soulblade: The legendary Soulblade was broken and scattered through the sundered lands decades past. Many have sought the shards of the Soulblade, in hopes of harnessing its full power, but all have… Read More