Blacksmith Subclass Changes, Hammerforge Skill. Lasher, June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and is not part of weaponsmaster. Main advantage with this for Blacksmiths is that you can only parry a weapon type you are skilled in. Using ‘outfit’ should now give blacksmiths the hammer rather than a sword, and a newbie blacksmith will start with 90% hammer skill. There is a new skill called ‘Hammerforge’. This skill can only be used in a forge and allows a blacksmith to convert any metal based weapon their level or lower to a Hammer. There is no option to convert a hammer back to something else, that part still requires tp. For the purposes of this spell, “level” is the level of item you can use, not your actual level. The average damage increased by ‘temper’ has been increased slightly, along with the duration of the temper affect. Note that ore quality is very important here, no matter how high your stats are it won’t matter if you’re using basic low level items from aylor – say basic low level ore for basic low level equipment. A blacksmith wielding a hammer will do up to 2 additional hits when using the ‘hammer’ skill. Temper can now only be used on items that are metal rather than hard coded weapon types. This was always originally intended (and is in the helpfile) but wasn’t done at first because we hadn’t assigned all the object materials. For the purposes of temper, all aard weapons are considered ‘metal’ even if identify does not show that. A blacksmith examining inventory or viewing items in the room will see a (T) or (Tempered) on tempered items, depending on their shortflag settings. There is a new type of ore in inferno. It’s better than all the rest. MUD News
Aardwolf MUD Update – Feb 24th 2009 February 24, 2009 New Area and Goal – The Stuff of Shadows: When death looms large; and light grows dim; when the chill air steals the last breaths from your lungs; and eternal night closes in — a shadow of death flickers into being. It is slight and fleeting, its stuff as insubstantial… Read More
Extended Global Quests, Other Changes November 4, 2012 Extended global quests: If a global quest is completed before 5 minutes have passed, and there is someone else still in the global quest, it will be extended by 3 more minutes to give people a chance to get a few extra qp mobs. Gquest info will show that the… Read More
Mage,Psi,Cleric Spell Upgrades and Other Updates June 15, 2013 Spell Uprades across all guilds: A while ago the damage multiplier on some top end spells was increased but the max never was. Depending on your stats relative to your targets this meant that you started to see little difference in damage after 450 or so in stats, particularly at… Read More