Raiding timeout changes, soldier perk, other MUD updates. Lasher, July 16, 2010 Clan Raiding – Defender Timeout Change: The idea of a timeout for outside defenders during a raid, combined with a max of 5 outside defenders in the maze at a time, has never quite worked correctly. The timer is on each individial player so there is nothing to prevent a large group of defenders from “cycling” through the maze 5 at a time with no timeout. This change is based around the idea of having a timer on “defender slots” as well as the individual timer. When a defender tries to enter the maze, their person defend timeout will be checked and an additional check made to see if there is an open “defender slot”. The number of defender slots does not have to equal the number of defenders allowed in the maze. It has been set to 6 but can be changed at any time without a reboot. The number of defender slots now shows in ‘raid timers’. The defender timeout itself has been lowered from 8 minutes to 6 minutes. The command ‘defend timers’ or ‘defend slots’ will show each of the defender time slots and whether or not there is a current timer. Game Code Changes: With their advance military discipline in weapons, a soldier is able to dual wield weapons regardless of weight. This is not a skill, more of a soldier subclass “perk”. The change to blindness duration affected the ability to use it to deal with aggro mobs. Have put the duration back to what it was when used against mobs. When using ‘give all’, the messages have now been collapsed for multiple items, so instead of seeing ‘You give a sword to Razor’ 5 times, you would see ‘You give 5 * sword to Razor’. Maybe someday we’ll add a “plural” field to all items, but this will work for now. There is a new ‘title reset’ option which will reset your title to the default for your current subclass. Using ‘title default’ also works. The lag on attempting to use ‘charge’ while already fighting has been reduced, but not removed completely. Quite a few of the ‘who’ filters that could not be abbreviated such as ‘who friend’ now can. Game Bug Fixes: Most of these are not very important but I try to do a few every reboot anyway otherwise they get posted and will never be acted on as the list just grows: Clanadmin recruit will now check tier when checking if a player is below level 15 or not. When you classchange or subclass change, if you have the default title for your class, it will automatically change to the new default. Using the ‘dust devil’ spell with no name was not working, now fixed. Fixed a bug with getting ‘container is now empty’ message twice when using gulp. When you get a message that someone added or removed you as a friend, you will now always see their name regardless of visibility. The lines for ‘quietspell’ and ‘quietsell’ were showing incorrectly in ‘config all’. I wonder how many people even know about most of the options in ‘config all’. Using ‘socials [search]’ to search for socials will now also search the social name. You will no see a brief message when combat cancels a ‘hidden’ or stealth affect. Unlike invis, others in the room do not see anything. There was a bug in doorway and gate where you would get the message ‘that target is not in your clan’ when trying to doorway from a PK room. The correct behavior here is to prevent dooring _in to_ a PK target in a PK room. Using ‘compare’ with ‘wearable’ and ‘bags’ in the same filter would not look inside non-wearable bags. Now fixed. MUD News
OPK (Open PK) and other changes October 24, 2016 Open PK (OPK) feature added to Aardwolf: There is a new feature called ‘OPK’ which is an abbreviation of ‘open PK’. A player can flag ‘OPK’ at any time but, once set, cannot be removed for at least 3 days or until you remort. When the flag is manually removed,… Read More
Titan’s Keep / Genie’s Last Wish January 17, 2016 Having a reboot where we add a new epic area is pretty rare. This reboot, we’re adding two! A Genie’s Last Wish – high level epic area and goal: The beautiful genie is in need of someone to free her from her entrapment. Many years ago she was taken prisoner… Read More
Race Rewrite – Individual Race Changes June 22, 2024 Centaur: Centaur is designed to be a decent all-round race with no negatives and has the following bonuses: 3% bonus to weapon, skill and spell attack. 3% physical and magic resistance, except: 15% electric resistance, 15% disease vulnerability. 10% moves bonus. Kick has no lag but has a small recovery…. Read More