Autokeep command, nodesc option, other changes. Lasher, August 24, 2010 Game changes in this update: There is a new ‘autokeep’ command. When set to on this will cause items bought from a store to automatically be kept. The limits for ‘ownedwhere’ and ‘ownedcarry’ have been increased to 500 each. If you are low level and get a campaign mob such as the academy where you might level out of range and be unable to reach the mob, you will now receive a warning. Mobs restricted by specific scripts of their own won’t be covered by this, but most others should. I increased the default compare score on damage from +2 to +4 per extra point of damage. The ‘nodesc’ option added to look will allow you to look at a player or mob without seeing their description. For example, ‘look lasher nodesc’. Cleaned up the output when typing ‘battlecry’ with no other arguments. – Will explicitly show when no battlecry is set. – Will show the ‘appears as’ when one *is* set. – Tidied up the syntax a little. – You can now also use ‘clear battlecry’ to clear it. Mobs that are so low level you don’t get exp for them will no longer shift your alignment. Bug fixes in this update: The ‘who options’ were not working correctly when abbreviated. Now fixed. Fixed the clan column not quite being enough in rankings. Also modified powerup colums in rank 16 and 17 to be wider and removed ‘gquests’ from these 2 rankings to keep it under 80 characters wide. When a room is checked for brightness levels it now defaults to inside unless explicitly flagged outside – this makes it consistent with the ‘weather’ command, ranger spells etc. It should also help with some rooms needing more than 1 light to see in them (although some others are intentionally set this way). Tempering a weapon belonging to your spouse should have the same str+dex requirement as if it belonged to you. Eqsearch will never normally replace a piece of Aard equipment. I changed this for weapons so that if there are higher scoring items in stores than your current Aard weapon, they will still be shown. Checks in the ‘skin’ command were out of order making it possible to destroy the corpse with a typo such as ‘skin sleves’. Now fixed. Goal files will now be saved immediately when a goal is started. This already happens when a goal is completed, but because of a couple of crashes we ended up with a higher number completed than started on some goals. When casting ‘cancel’, you will receive a different message if you have no affects that can actually be cancelled vs just having no affects at all. Using reinforce was adding weight to an item without increasing the player weight carried, which means weight was lowered by the wrong amount when dropping the item. MUD News
Aardwolf MUD Update – 27th May 2009. May 28, 2009 After a couple of months absence caused by a perfect storm of real life issues, things are moving again. Sorry it has been so long since the last upgrade, but we’re past that now. The main change in this reboot was some behind the scenes code to allow area keywords… Read More
Aardwolf MUD Update – July 13th 2009 July 14, 2009 Four new goals in total in this update. Two in existing areas, one in a replacement area and one brand new. New Area and Goal – Sho’aram, Castle in the Sand (replacing High Tower of Sorcery): Sho’aram was once a thriving kingdom, in the peak of prosperity. Surrounded by fertile… Read More
PK changes, Corpse Retrievals, Friend Lists, others. June 5, 2010 Game changes in this update: The main changes in this update are the extra information on friend list, free corpse retrievals, options to remove pk grace period/half exp. A large number of other changes and bug fixes also made, see the detail below. Training Costs: The max you can train… Read More