New Elementalist Spells, multiple other changes. Lasher, November 21, 2010 Elementalist Spells: Three new elementalist spells were added this reboot: Earthen Hammer Air Skewer Ice Daggers Each of these is a higher level attack spell doing the damage type implied by the spell name. Other Changes: Couple of other changes that made it into this update: Each clan can now have a separate message when suiciding. Unlike the other clan messages, this one uses the same codes as socials so can contain things like $e for ‘he’, $m for ‘himself’, $d for the clan deity name, etc. See ‘help new social’ for a list of these. For example: $n curses $d as $e kills $mself. Becomes (for Lasher): INFO: Lasher curses Ivar as he kills himself. Only the lower case version is available for suicide msgs as there is no ‘other’ char. Will modify other clan event messages to work this way once this one is more tested and settled. The ‘aliases’ command now includes a count. Bug Fixes: Fairly large number of minor fixes and updates added this reboot: When using ‘eqsearch ‘ the code that displays currently worn items and their score was broken. Now fixed. A group must have at least one visible character, a name like just @@w is no longer allowed. ‘Vote list’ will no longer be misaligned when the vote description contains colors. You can no longer challenge someone who is ignoring you. The new group auto messages now have channel tags where appropriate. Experience gained from double exp was not counting towards a group total experience gained. Now fixed. Because of a bug with visibility, you were able to scan into a dark and see the mobs even though you wouldn’t be able to see them if you were in that room. The opposite was also true – if you were in a dark room you wouldn’t be able to scan and see mobs in a room next to you, even though that room is bright. This might have other effects in various commands as the check is now whether the room of the _target_ is dark rather than your own room. Obviously none of this matters if you can see in the dark. Most GMCP channels should show pretitles now if the receiver has pretitles on. Please post those that do not, but make sure the regular channel does show them too – not all of them do by design. GMCP channels should now correctly show while in note mode and/or the editor. Pacify with no mobs in the room did not give any message at all. Now fixed. GMCP vitals messages will no longer be sent after movement if no move points were used (no stats changed). Aylor is the best place to see this as movement there has zero cost. The ‘where’ command will no longer have broken spacing when a mob name has colors in it. MUD News
Hardcore PK Mode June 12, 2015 Hardcore PK Mode: There is a new feature in the game called (HARDCORE) which is a survival type game for mid-high tiers. This is part experimental and part something fun to put in the game to see where it leads. At tier 5 or higher you can toggle hardcore one… Read More
Illoria, Infestation and Cougarian Goals. Other Changes. March 14, 2011 Three new quests (goals) where added to Aardwolf this evening: New Goal – Cougarian Queendom: The Cougarian Queendom, tucked in the depths of the Jungle of Verume, has prospered for hundreds of years undiscovered by the outside world. Now that has all changed as the Bengaleen Empire threatens from the… Read More
The Wayward Alehouse area, new goals in Hades and Hodgepodge. January 31, 2012 New Area – The Wayward Alehouse: Situated in the middle of the Desolate Pridelands of the Dark Continent, Abend, a lonely structure stands out, clashing against the drab grey and brown background. An oasis of sorts, the Wayward Alehouse exists as the sole sign of civilization as far as the… Read More