New Areas and Goals: Empyrean, Marshlands of Agroth and Path of the Believer Lasher, January 15, 2011 New Area and Goal – Empyrean, Streets of Downfall: In Sarcoph’s empire, all roads eventually lead to the imperial city. Those who survive the journey through the Great Eastern Desert and the foothills of the Demon’s Halo range will lay eyes on the seat of Sarcoph’s power. But the city itself is no safer than the path to it. No, it is the residence of Ignorance, Treason, Voracity, Might, and Delusion. It is Empyrean, and its alleys are the streets of downfall. Level Range : 170 to 200 Goal Difficulty : Difficult Goal Recommended at : Level 199 Goal Converters : Paramore & Dras Area Authors : Paramore & Falkon Area Replacement and Goal – The Path of the Believer: The Path of the Believer is where a believer will begin the first steps of prayer, fasting, and meditation. They will visit the temples along the path and commune with the gods. However one of the temples has been subverted. The priest there is preparing to summon hordes of evil unto the inhabitants, and they are in grave danger. Will you find a way to save the them, or will you leave the inhabitants to their fate? Level Range : 1 to 10 Goal Difficulty : Easy Goal Recommended at : Level 5 Goal Converter : Ageha Area Author : Domain New Goal – Marshlands of Agroth: Baya, the marsh witch has a problem. Her former maid servant, Siskriya has stolen her book of ancient flesh magic, and without it, she cannot balance the cycle of death in the marsh. Siskriya has gone deep into hiding and is being protected by several marsh inhabitants, enemies of Baya, or just convenient idiots. The maid who wants to become the new marsh witch has used her powers of persuasion, and her pale innocent looking face to beguile and convert many of the more powerful people in the marsh, you’ll need to seek them out, and stop their protection at any cost. To succeed, you’ll need to be as wise as a serpent, and as gentle as a small posse of axe wielding, magic throwing enraged barbarians. Hold on tight, because this will only end in blood. Level range : 105 to 125 Goal Difficulty : Medium Goal Recommended at : Level 125 Goal Conversion : Ayon Area Author : Pursia & Falkon MUD News
New Skills/Spells for Witch and Blacksmith classes January 27, 2010 Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith… Read More
Aardwolf MUD general updates – January 27th 2010 January 27, 2010 General Aardwolf changes this update: The effect of the elementalist air/water/fire/earth focus spells has been doubled. Keep in mind these affects include damage done by weapons also. There is a new lbid filter: ‘lbid filter outbid’ which shows items you have been outbid on. Lots of people suggested this or… Read More
Mud standards – telnet options – not a standard yet. July 12, 2010 It has been a couple of years now since we worked on handling data exchange between the MUD and client using telnet option negotiation. With hindsight, using telnet option 102 for this was probably a mistake as we have since learned that ATCP could have done the same thing, so… Read More