Clan Raiding Change, Dice on Channels, Other Updates. Lasher, February 5, 2011 List of changes made to Aardwolf MUD on Feb 5th 2011: The way in which defenders are checked on entering a clanhall has been changed. Note 276, 277 and 286 on the raiding board have more info, but basically the change is that the number of defender timeout slots in use plus the number of defenders already in the area has to be lower than the number of defender timer slots to be allowed to enter. There is a new channel option ‘*dice’. For example, using ‘gte *dice 5 7’ will roll 5 dice with 7 sides each and report the results to the channel. Useful for lots of things. One idea in groups is to dice for who gets first pick of the best loot etc. The message will appear with (Dice) before it so that it is impossible to emote. When using ‘heal mana’, you will now see a message when your mana is fully refreshed. The ‘wangrp’ channel will now show the Remorts/Class/Tiers of others next to their align. If you have a %c as the last character in your prompt and have promptflags on, the promptflags info will now show inline with your prompt rather than on another line. Fixed a bug with GMCP group info getting truncated on larger groups of 20+ people. As a reminder, this is the Mushclient group plugin: MUD News
Campaign change, Newbie channel update, other changes. March 26, 2010 Additional changes made to Aardwolf MUD in the 26th March 2010 reboot: When using ‘campaign check’ to see which targets you have left to kill, if no instances of that mob exist in the game it will show in red with. ‘Dead’ at the end of the area/room name. This… Read More
New Area, New Goal, train changes – Dec 6th 2009. December 6, 2009 New Goal – Northstar: The city of Northstar has an underground network of terrorists within it. They have plans to take over Northstar. To save the Queen, the terrorists plans must be figured out and stopped! New Area and Goal – Realm of the Sacred Flame: The Realm of the… Read More
New Skills/Spells for Witch and Blacksmith classes January 27, 2010 Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith… Read More