Clan Raiding Change, Dice on Channels, Other Updates. Lasher, February 5, 2011 List of changes made to Aardwolf MUD on Feb 5th 2011: The way in which defenders are checked on entering a clanhall has been changed. Note 276, 277 and 286 on the raiding board have more info, but basically the change is that the number of defender timeout slots in use plus the number of defenders already in the area has to be lower than the number of defender timer slots to be allowed to enter. There is a new channel option ‘*dice’. For example, using ‘gte *dice 5 7’ will roll 5 dice with 7 sides each and report the results to the channel. Useful for lots of things. One idea in groups is to dice for who gets first pick of the best loot etc. The message will appear with (Dice) before it so that it is impossible to emote. When using ‘heal mana’, you will now see a message when your mana is fully refreshed. The ‘wangrp’ channel will now show the Remorts/Class/Tiers of others next to their align. If you have a %c as the last character in your prompt and have promptflags on, the promptflags info will now show inline with your prompt rather than on another line. Fixed a bug with GMCP group info getting truncated on larger groups of 20+ people. As a reminder, this is the Mushclient group plugin: MUD News
Cleric and Paladin spell upgrades, other changes. July 9, 2013 General Game Changes: The web cap when casting on others has been increased from 90% to 95%. Still learning as we go here, might change again, might not. The duration of the Petrify spell is now slightly longer and the recovery will be lower when used against a mob. The… Read More
Aardwolf MUD Update – 21st Sept 2009. September 22, 2009 New Area and Goal – Guardian’s Spyre of Knowledge: With thoughts of the Academy still fresh in your mind, you wonder what kind of challenges and adventures await. After rounding a bend in the road, a large field opens up. Rising out of the ground and climbing up through the… Read More
New: Oracle, Hunter, Crafter, Shaman and Avenger Abilities August 23, 2008August 23, 2008 Subclass skills and spells Several new subclass abilities were added this week. Details below: Necromancer: The spells ‘Strike undead‘ and ‘Blast undead‘ are like lower level versions of necrocide – they will always target the mobs lowest resistance and only work against undead. Avenger: The Avenger class has a new… Read More