Aardwolf MUD Client – New Release Lasher, February 8, 2011 We released a newer version of the Aardwolf custom Mushclient today. The main differences between this release (R336) and the original release (R226) are: Group monitor plugin using GMCP group info. Multiple mapper enhancements including the ability to store custom exits/portals and a command to find all exits leading to unexplored rooms. Check ‘mapper help’ with the client loaded for full info. – Client is updated to Mushclient version 4.72 The Aardwolf MUD Client Download Page has a new section to help you figure out what files to copy over if you are using an older version of the client. Click the image for a larger screenshot Check out the Aardwolf Mushclient History page for full release notes. Thanks to everyone who has helped with contributing code and suggestions to the client. Special thanks to Spartacus for many of the mapper updates and other fixes and, of course, to Fiendish for starting and maintaining the whole thing. MUD News
New Abilities in Inquisitor, Archer and Necromancer classes. February 15, 2010February 15, 2010 Necromancer Spell – Summon Death: By calling upon the powerful forces of shadow, a skilled Necromancer is able to summon all dead creatures in an area back to life, but in undead form. Because the creatures return as undead, existing Necromancer spells to enhance combat against undead foe can be… Read More
New Ninja and Barbarian Skills, Hearfriends Command, GQ change, Others. June 6, 2011 Blind Fighting – New Ninja Ability: A significant part of Ninja training involves practicing the art of ‘blind fighting’ – covering their eyes during combat training and learning to fight with their other senses. Whenever a ninja is blinded in combat their blind fighting ability will take over; preserving their… Read More
New Bandit, Ninja, Mindflayey abilities. Combat spell upgrades. July 9, 2011 Amnesia – New Mindflayer Spell: There is a new mindflayer ability called ‘amnesia’ that allows the mindflayer to target a single ability on the victim and make the target forget, or partly forget, that skill/spell. The syntax is: cast amnesia [skill or spell] target. Target is optional if you are… Read More