Knife Fighting, Clan Guard Changes, Second/Third Attack, Others Lasher, May 14, 2011 Knife Fighting – New Thief Ability: Over time, thieves can become so skilled with their daggers that they are able to execute two attacks in the time it would take others to strike a single time. There is no syntax to this skill – it happens automatically. The primary weapon must be a dagger for knife fighting to work and the rate at which the extra attack will occur is determined by dexterity. Increasing instinct in knife fighting adds the potential for a second bonus attack. There is no output message when knife fighting kicks in, but you can see the total so far in ‘dtrack hits’. Other changes in this reboot: A number of other bug fixes and changes were installed today: It now takes slightly more dex to get the same number of third attack hits as you had before this update. There is no longer a (reachable) cap on how much dex will aid third attack, so players with very high dex will see third attack fire more often. The second part of this change, the increased max effect dex can have, has also been made to fourth attack. There is a new ‘page’ option for bigmap. Using ‘bigmap page’ will page bigmap based on existing page settings. If you want to make this your default just use ‘alias bigmap bigmap page’. When using random on a channel that has curse enabled, such as your private channels, you will now only select a ‘curse’ social if you also have nocurse off on your config. The $ variables for ‘him’,’her’, possessive version of player ‘$o’ etc can now be used in all clan messages. If you have a ‘their’ in your clan message where it makes more sense to be his/hers or him/her, we will change these for you automatically free of charge. The timestamp has been removed from tell info sent via GMCP. This makes it more consistent with other channels and will remove the duplicate timestamps when viewed in the Aard Mushclient. Clanguard stats have been increased – hp by around 40% plus a slight boost in hitroll and damroll. GMCP base data now includes remorts. GMCP quest message sent at quest complete will now also include the time until the next quest. The ‘count’ command will now only show people actually playing the game (not linkdead), making it more consistent with the login page and the numbers in ‘online’. Made an improvement to ‘sharp’ flag. It’s not a huge bonus, was never meant to be, but should be more noticeable now. A single point of instinct in second attack and third attack was not working correctly, now fixed. Pray no longer has a visibility check. ‘lbid filter showcase’ should now be working correctly. MUD News
Equipment ‘compare’ command and scoring system. April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats… Read More
Mud standards – telnet options – not a standard yet. July 12, 2010 It has been a couple of years now since we worked on handling data exchange between the MUD and client using telnet option negotiation. With hindsight, using telnet option 102 for this was probably a mistake as we have since learned that ATCP could have done the same thing, so… Read More
New Area – Kiskadi Cove, other changes. May 28, 2013 New Area and Goal – Kiskadi Cove: Nestled in the coastal forests of the north there is a cove, once peaceful and thriving with life, that now festers with an unspeakable evil. All are held in its thrall, from the local tribal people to the animal and plant life of… Read More