Aardwolf Mushclient R1040 now released. Lasher, June 15, 2011June 15, 2011 A new version of the Aardwolf version of Mushclient managed by Fiendish has been uploaded to Aardwolf.com. There are many enhancements in this upgrade. We recommend reading the Aardwolf Mud client release notes for full details. A summary of the most important changes is below: A revamped bigmap plugin that will cause a graphical representation of the continents to appear in the mapper window. A new update checker plugin that will automatically check for new releases and give you the option to upgrade. A new ‘checkversion’ command for quickly checking if you have the latest version. Useful if you choose not to enable automatic updating. A new ‘z order’ system for including plugins that let the user choose which windows are on top of others. Right-clickable hyperlinks on URLs in the communication log. The input bar now resizes automatically when you type more than one line. Gmcp mapper backups are now uncompressed by default so should be much faster. Dozens of bugs fixed. A screenshot of the new bigmap plugin. This appears in the GMCP mapper window when you move into a continent: MUD News
Living Mines of Dak’Tai, The Gathering Horde , Other Changes. February 15, 2010 New Area and Goal – The Living Mines of Dak’tai: To the far north, beyond the vast Hathzor Plains and the terrible Great Desert, lies a remote ogre village. The ‘Tai tribe are fearsome warriors who have grown rich trading the resources buried in the mountains their home is nestled… Read More
Interview for the MUDdy Hobo February 24, 2009 I recently did a Question and Answers session with Wes Platt (AKA Brody) for the MUDdy Hobo blog. For those of you that listened to Rezit’s radio interview, there is still some new stuff in here, but not quite as much: Lasher / Aardwolf Interview at MUDdy Hobo Read More
Combat / Grouping changes. July 30, 2011 Some fairly major enhancements made to how combat works both in groups and when attacking multiple targets. Combat should be much smoother now, unused hits roll over to the next target and assisting is pretty much instant. Full details below. Regular Combat Change: There is a fairly large change to… Read More