Mastery redo, combat skill enhancements, other. Lasher, August 11, 2011 Some other changes made in today’s reboot. The most important are the redo for masteries and the skills modified to continue unused hits on the next target. Skills converted to that subsequent hits roll over to the next target: Hammer, Sweep, Spiral, Circle, Bodycheck, Headbutt, Kick, Flay, Lash, Warcry, Bash There is now a way to redo masteries to put them into other damage types. There is a 2% cost involved but this cost cannot be higher than 4000qp and 50m gold. When you redo masteries, the total cost spent on them goes into new ‘deposited’ values and your masteries are reset to zero. The following new options have been added: mastery totals – shows total spent so far for each mastery type. mastery check – shows tax amount and totals before/after rebuild. mastery rebuild – does the actual rebuild of masteries. Requires a ‘confirm’ option. Using mastery with no arguments will now also show any amounts deposited and when you buy masteries, deposited amounts will be used before onhand qp or gold. To help with rebuilding masteries, there is a new ‘mbuy’ option which allowed you to buy up to 100 points of mastery at a time. Syntax is: mastery mbuy [amount] [damage type] Modified the combat carry over a little. The way combat finds the next target is: Is there another mob in the room hitting me? Is there another mob in the room fighting my group leader? Is there another mob in the room fighting another group member? These last two will now only be checked if you have autoassist on. I believe this is more consistent with what ‘autoassist’ is meant to be. It is now possible to idle out while fighting. No more newbies fighting Barney for a week while linkdead. Fixed the ‘fail’ tags on Ironfist. Socials that have no messages set for others/self will now also give a message when used on channels. MUD News
Vaults and TPenchant October 21, 2015 Equipment Vaults: There is a new permant inventory storage option called ‘vaults’. Items in your vault are not considered part of inventory but do save over reboots. This means there is no risk of loss at death, accidentally dropping them on the floor or losing them because a friend holding… Read More
New area quests (goals), public manor rooms, other changes. December 17, 2023December 19, 2023 New Goal in Anthrox: Many of the troll heroes that populate the world of Aardwolf originate as the best and the brightest of the thriving city of Anthrox. Anthrox is found settled in amidst the Greenwart Swamp in the southeast corner of the main continent, Mesolar. Despite its uncivilized appearance,… Read More
New Channels, Resist bars redone, other changes. February 20, 2011 List of changes made to Aardwolf MUD on Feb 20th 2011: Game Enhancements: Shield Punch with 1000 weight shield would always daze the target regardless of stats. This has been changed and chances of a shield dazing is now partly based on victim con. The max effective weight that will… Read More