Mastery redo, combat skill enhancements, other. Lasher, August 11, 2011 Some other changes made in today’s reboot. The most important are the redo for masteries and the skills modified to continue unused hits on the next target. Skills converted to that subsequent hits roll over to the next target: Hammer, Sweep, Spiral, Circle, Bodycheck, Headbutt, Kick, Flay, Lash, Warcry, Bash There is now a way to redo masteries to put them into other damage types. There is a 2% cost involved but this cost cannot be higher than 4000qp and 50m gold. When you redo masteries, the total cost spent on them goes into new ‘deposited’ values and your masteries are reset to zero. The following new options have been added: mastery totals – shows total spent so far for each mastery type. mastery check – shows tax amount and totals before/after rebuild. mastery rebuild – does the actual rebuild of masteries. Requires a ‘confirm’ option. Using mastery with no arguments will now also show any amounts deposited and when you buy masteries, deposited amounts will be used before onhand qp or gold. To help with rebuilding masteries, there is a new ‘mbuy’ option which allowed you to buy up to 100 points of mastery at a time. Syntax is: mastery mbuy [amount] [damage type] Modified the combat carry over a little. The way combat finds the next target is: Is there another mob in the room hitting me? Is there another mob in the room fighting my group leader? Is there another mob in the room fighting another group member? These last two will now only be checked if you have autoassist on. I believe this is more consistent with what ‘autoassist’ is meant to be. It is now possible to idle out while fighting. No more newbies fighting Barney for a week while linkdead. Fixed the ‘fail’ tags on Ironfist. Socials that have no messages set for others/self will now also give a message when used on channels. MUD News
Kobol Siege Camp and Gypsy Caravan Areas May 22, 2015 New Area and Goal – Kobold Siege Camp: Historians have long since believed that a great castle belonging to the Eldar once stood in the far northern reaches of Mesolar. Numerous expeditions have discovered various ruins in the areas described in crusty old books. The debate about the existence of… Read More
Instinct feature, MUD damage tracker, multi-command aliases. April 8, 2011 Instinct – Enhanced Training Levels in Skills/Spells: Several new features added in this latest update, the main feature being ‘instinct’. The short version is that instinct allows you to invest gold and trains into an ability to improve it beyond the normal 100% practiced. The full help file is at… Read More
An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation. February 17, 2024 New Superhero Area – An Auspicious Star’s Zenith: Note: You can only enter this area if you have less than 25,000 powerups total. Innocent souls have been ensnared within this mystical realm by mischievous faeries. Trapped within the bodies of birds, their untapped potentials are being held captive by the… Read More