Stormhaven, Glimmerdim and Dhal’Gora Outlands Areas. Lasher, August 11, 2011 Three new areas were added this reboot. Each of them also includes a new goal: Ruins of Stormhaven: Stormhaven was once a prosperous town. Ruled entirely by the mage’s guild, there was no control of them. To have a child who was a mage was considered the greatest blessing one could have. Trisaldi and Keln were blessed with three such children. As the children grew, their power was evident. However, each was very different from the other. The youngest, Krichel, loved helping others and learned many healing spells along with potent combat spells. He desired to protect everyone. Ozwalt, the middle child, often hid in the background. Trouble always circled around him, but rarely was connected to him as he pulled the strings from the shadows. Sakelth, the eldest, delighted in torturing animals just to see what he could do. He was constantly in trouble with his parents and teachers. The teachers privately told each other that he didn’t have a single decent bone in his body. The brothers fought often, and their fights were terrible. The three brothers became full mages on the same day, and they were inducted into the guild. Soon after, people went missing. It started with beggars and urchins, and then began moving up the social ladder. Then Sakelth led an army of the undead against the city, destroying the city and reducing it to ruins. Krichel gathered as many of the living as he could and retreated to the castle. He cast powerful spells of protection and warding to protect his people. Ozwalt retreated to the south, and brought forth his army of shadow creatures. He sent them to do battle with his brother’s forces, while he prepared for attack. Sakelth continued to try to consolidate his power, using his undead to create a castle. Each is unable to gain an advantage over the other so they continue to search the ruins for magic artifacts to use to gain that advantage. Will you be the advantage they can use? Level range : 150-201 Goal Difficulty : Difficult Goal recommended at : 200 Goal Converter : Domain Area Author : Domain Note: This area replaces Arboria. Brightsea and Glimmerdim: On the surface, Brightsea appears to be a peaceful seaside tourist town with little of interest to offer the average adventurer. But within the town’s underbelly, certain nefarious individuals are recruiting for organized crime. Ambitious thieves may wish to pay a visit to Brightsea, but only if they have the skills and the stomach for it. Level Range : 5 to 35 Goal Difficulty : Medium Goal Recommended at : 25 Goal Converter : Lumina & Ikyu Area Author : Lumina Note: This area replaces The Port. The quest is open to any evil-aligned thief, full time (pclass) or part-time (remort). Dhal’Gora Outlands: The Dhal’Gora outlands are ringed by a range of mountains known as Razor Spine Ridge, and are divided by the feared Forest of Teeth. The forest is full of deadly traps and creatures that will devour the flesh from your bones. On the eastern side of the forest are the plains of Dhal’Gora, barren and empty. Across the plains are the High Elves, their capital beset upon by a foe who cannot breach their walls. To the west of the forest are the humans, who enjoy a vibrant trade with the other denizens of the land. Tales of terror are told about the Swamp of Blood and Tears, which lies far to the south of the outlands, brave adventurers and travellers from far lands often disappear in the swamps, and those who do manage to survive lose a part of themselves forever, or so rumours would have it. In the High-Elven city of Eyllsineldth, Ruarail has a terminally ill patient and he needs some rare ingredients to finish making his remedy to cure the horrible disease that is ravaging his patient’s body. As the city is under a constant attack, no one can be spared to begin the long and difficult search. Are you up to the challenge? It would mean a harrowing trip into the mountains of Razor Spine Ridge, surviving the dangers of the Forest of Teeth, and wallowing in the mud that is the Swamp of Blood and Tears. You are his best chance to find a cure for this disease, will you be able to help him or will you die trying? Level Range : 10 to 50 Goal Difficulty : Easy Goal Recommended at : Level 35 Goal Converters : Rumour & Paramore Area Author : Rumour MUD News
Fractured Lands, The Seven Wonders and general MUD changes. February 28, 2010 New Area and Goal – The Fractured Lands: Centuries ago, The Fractured Lands were one, not divided as they are today. There was much violence and warfare in the lands that after a century of the most violent times in history, the gods grew angry and split the lands. They… Read More
Gquest changes, keys, resistance changes, more. March 30, 2024 Gquest Ranges and other Changes: A few various changes in this reboot: The global quest ranges have been changed to the list below and it is now only possible to be in one group at a time: – Less than 25 wins. – 25 to 199 wins. – 200 wins… Read More
Race Rewrite – Individual Race Changes June 22, 2024 Centaur: Centaur is designed to be a decent all-round race with no negatives and has the following bonuses: 3% bonus to weapon, skill and spell attack. 3% physical and magic resistance, except: 15% electric resistance, 15% disease vulnerability. 10% moves bonus. Kick has no lag but has a small recovery…. Read More