The Wayward Alehouse area, new goals in Hades and Hodgepodge. Lasher, January 31, 2012 New Area – The Wayward Alehouse: Situated in the middle of the Desolate Pridelands of the Dark Continent, Abend, a lonely structure stands out, clashing against the drab grey and brown background. An oasis of sorts, the Wayward Alehouse exists as the sole sign of civilization as far as the eye can see. Though the Pridelands are desolate, as their name would suggest, the land immediately surrounding the Alehouse seems to have failed to notice, as grass sprouts and trees grow. Even from outside, one can easily hear the chatter of dozens of conversations, the roar of merry drinking songs, the boom of the house band directing patrons to dance, and the occasional clinking together of mugs as someone toasts to good health. Truly, the Wayward Alehouse is party central of the Desolate Pridelands. Level Range : 70 to 90 Goal Difficulty : Medium Goal Recommended at : 90 Goal Converter : Accora Area Author : Accora Entrance to Hades – New Goal: The Underworld is the kingdom of the dead, ruled by Hades, the Lord of the Underworld. Life in the underworld is not pleasant. Like a miserable dream, it is a place of shadows with little hope or joy. From the entrance of Hade’s domain , you may cross the river Archeron, but the only way to cross is to pay Cheron, the ferryman, to ferry you. Once across the river, the gates are guarded by Cereberus, a three-headed beast who prevents anyone from escaping. You find yourself standing at an entrance to Hades, but you are unable to enter. It would take your death or the will of a god to grant you entrance into Hades, and you are unprepared for either option. Suddenly you hear a moan nearby, and upon investigating find a wounded warrior. He beseeches you for help. Will you be daunted by his request or will you journey into the depths of the Underworld? Level Range : 190 to 201 Goal Difficulty : Difficult Goal Converter : Domain Area Author : Drakus A Magical Hodgepodge – New Goal: Many moons ago, there was a power. It roams the roads, wanders through town after town, exploring the skies, until it feels itself pulled towards a path. As the power finally reaches the path, it splits in two. Each one choosing a separate fork in the road, but suddenly the two independent powers find themselves drawn back to each other with increasing force. They collide…and suddenly nothing is the same anymore. Where what was magical is now mundane…what was nice is now mean…what welcomed you before is now telling you to go away. You’ll see a hermit with many friends. A hero trying to slay the princess and rescue the dragon…a dilapidated mansion and an elegant shack. The rich will be poor and the poor will be richer than they ever dreamed. And the animals are even more mixed-up a cow that barks? A horse that oinks? You might see these or none at all. The magical mix-up has caused creatures to be invented that have never existed before, and caused others to change… disturbingly so. Are you the savior of the Hodgepodge, that restores the magic before the Hodgepodge disappears? Level Range : 5 to 35 Goal Difficulty : Medium Goal Recommended at : Level 20 Goal Converter : Phalae Area Author : Nalani & Ronnie MUD News
Blacksmith Subclass Changes, Hammerforge Skill. June 29, 2010 Blacksmith Subclass Changes: Quite a few changes were made to the blacksmith subclass in this update, details are below. The current ‘hammer’ combat skill has been renamed to ‘hammering blow’. The command for it is still ‘hammer’ though. There is a new weapon type ‘hammer’. It is blacksmith only and… Read More
Aardwolf MUD Update – May 31st 2009 May 31, 2009 Six new goals in total in this update. Two in areas that have been replaced for copyright reasons, and 4 new goals in existing areas. New Area and Goal – House of Cards (replacing Courts of Chaos): James, a traveling gambler, has been missing in action for quite some time… Read More
New Areas / Quests – Kingsholm, Solan, Darklight November 21, 2010 Area Replacement and Goal – Kingsholm: Kingsholm is an ancient city protected by ancient and powerful magics. Ancient wizards created powerful seals which can be raised when a true champion arises in their time of need. Kingsholm has remained safe and secure for so long that the people have grown… Read More