Archery addition – Volley Skill, Wtype cost reduction Lasher, September 22, 2012 Ranged Combat – Volley Skill: The “volley” skill gives hunters a brief period of rapid-fire archery. The concentration required to volley is such that a hunter can only do this every few minutes, although that recovery period can be reduced slightly by increasing constitution and wisdom. Because of the very short duration, you should only use volley when you are ready to shoot at something. The volley command does check that you have a bow wielded, arrows readied, and a valid target in the game. It checks that you are *ready* to shoot, not that you actually *can* shoot right now, that part is up to you. The best way to use volley is: Target your mob in the next room. Move a couple of rooms in the opposite direction (so it takes longer to track you). Make sure your quiver has at least 10 rounds left Type volley then immediately spam ‘shoot’ a bunch of times. You may want to make an alias such as: alias vshoot volley;shoot;shoot;shoot;shoot;shoot;shoot;shoot Volley does not automatically shoot for you because you might want to target multiple mobs, or move around while you volley, but for most uses the alias mentioned above will work the best. Other Changes: A few other changes that made it into today’s update: The cost to change weapon type using the ‘wtype’ command has been reduced from 3 trivia points to 1 trivia point. Increased the average number of hits on shoot just a little. The restriction on ranged combat not being able to shoot through a ‘no mob’ room has been lifted. The original idea behind this was to reduce the number of opportunites to sit there shooting at a mob without it being able to track you. Other than while volleying, this isn’t an effective way to level anyway and has restricted to many opportunites to use ranged combat. Blacksmiths can now temper arrows. As there is no point adding stats to arrows the amount of damage added has been increased a little. Also, to make it a little more worth bothering to temper arrows, the number of uses left on a quiver will increase significantly when arrows are tempered. MUD News
Sorceror Subclass, Nalondir Goal, Other Changes. June 3, 2013June 8, 2013 Evoker and Witch Guild merged into Sorceror: The Witch class has merged into the Evoker class and the new combined subclass is now known as Sorceror. If you were a Witch or Evoker before the reboot you are now a Sorceror and have access to the combined subclass spells of… Read More
Mud Clients – 256 Xterm Color Mode April 17, 2011 Syntax : xterm – Turn 256 color mode on/off. color 256 – See a table of the colors. color raw256 – See table of colors with no mud parsing. Aardwolf now supports Xterm 256 color mode. Whether or not you can see Xterm 256 color depends on your client. See… Read More
New Goals in Kingdom of Ahner and Halls of the Damned. February 5, 2011 New Goal – Kingdom of Ahner: The Kingdom of Ahner has fallen; through deceit and treachery, King Ahner himself has been betrayed and, with his queen, cast down and imprisoned within the jails of the castle. The King’s army, known as the Oreh, have been forced out of the kingdom…. Read More