Extended Global Quests, Other Changes Lasher, November 4, 2012 Extended global quests: If a global quest is completed before 5 minutes have passed, and there is someone else still in the global quest, it will be extended by 3 more minutes to give people a chance to get a few extra qp mobs. Gquest info will show that the global quest is in extra time and start to show how long it has been in extra time for. It will actually finish on the first tick after exactly 3 minutes have passed. Finishing all the mobs in the gquest in extended time does not give you the gquest “win” rewards – just the gp from the mob kills. If all the remaining people in the GQ kill all the targets it will end immediately. A note is also posted to the gquest board with the status of the gquest at the time it was originally completed and, if there was extended time, the status at the true end. The number of each mob killed in the gquest is also included just for a little extra info. Example of Aardwolf Global Quest Note. Other changes in this reboot: ‘Gquest hist’ and ‘gq info’ after the gquest have finished will both now show the time to finish / expire in real time rather than rounded up to minutes. The regular time between global quests has been reduced by 2 minutes. Should all even out overall, if not we’ll adjust as necessary. Prompt variable %E will show your current level. No spaces or colors around it, so add your own as necessary. Ability to create socials is re-enabled. Social editor was the cause for our crash last week so I kept it disabled pending fix. Renamed the runto keyword for the arena in Aylor from ‘thearena’ to ‘aylorarena’. Reason being that ‘run the [whatever]’ was taking new players to the area and getting them stuck in the quicksand. GMCP group status will now be reset when you first log in and after an ice age. Fixed the ‘missing syntax’ message when giving invalid options to the ‘goals’ command. Fixed a buggy message with a failed stun – the target now does actually sneak in an extra weak attack against the player. Using tempering on arrows was not using the extended ore duration for higher quality ore. Now fixed. MUD News
Instinct rebuild, note reset, other changes. August 24, 2012 Instinct Rebuild Option: There is now a mechanism in place to rebuild instinct in either a single skill or all at once. The cost is 2% of the trains / gold put into the skill but there is a max charge of 5000 trains / 50m gold when using the… Read More
Three new goals, thief changes, other July 7, 2019 This Subclass merge and changes: Some pretty big changes to thief. The main one is that the Assassin subclass has been merged into Bandit and anyone who was previously an Assassin is now a Bandit. All thieves also have a subclass timer reset. These are the overall changes to each… Read More
Aardwolf MUD Update – 27th May 2009. May 28, 2009 After a couple of months absence caused by a perfect storm of real life issues, things are moving again. Sorry it has been so long since the last upgrade, but we’re past that now. The main change in this reboot was some behind the scenes code to allow area keywords… Read More