Nebulous Horizon area, Terra rewards increased, other changes. Lasher, December 14, 2012 New Superhero Area – Nebulous Horizon: Intense magical energy destroys your sense of night and day as the warm glow of the sun heats your body yet no source of light exists in the sky. This is Nebulous Horizon – a former refuge for all creatures who put aside their differences and make ends meet with no regard for their former adversaries that coexist alongside them. What draws them here, where their senses are thrown asunder with a horizon that is controlling every nuance in their heads? A familiar yet daunting blast of energy emits from a structure underneath the ground, away from the hazy horizon above. The answer surely lies below. Sidur, the blood oracle is awaiting your rebellion from the horizon into the cube he calls home. Countless years have passed where Sidur accumulated more and more creatures to do his bidding. Do you have what it takes to survive, or have you already succumbed to his Nebulous Horizon? Level Range : 200 to 201 Goal Difficulty : Medium Goal Recommended at : Level 201 Goal Min Level : Level 200 Goal Max Level : Level 201 Goal Converter : Yowza Area Author : Yowza Other Changes in this Reboot I have increased (almost doubled) the average trains rewarded for completing Cracks of Terra and added a little extra ‘perk’ to the arcane source when used with 600 int. You won’t see it every time, but more than 50%. No intention of bringing back mobs assisting other mobs unless via special custom mobprogs, so the mobshield and taunt skills have been effectively removed from the game. I have attempted to refund a fair amount of practices for these. How many practices it takes you to train up a skill depends on your stats at the time so the game doesn’t actually know what you paid. For these two skills, one practice has been refunded for each 10% in the skill, including the part that would have been naturally gained through usage. A failed ‘stun’ will now correctly start combat. When using ‘affects bad’, skill bonuses will now only show up if they are negative. No change to ‘saffects’ command because skills do not show there anyway. The ‘sacrifice life’ spell will now correctly trigger revenge when used to help a character engaged in PVP. The ‘{invitem}’ tag sent when you buy items from a shop will now correctly show the keep flag (and stolen flag) where appopriate. Increased the time in warfare preparation stage a little to give people more time to spell up. MUD News
New Automated Reboots / Ice Age, Other Changes. April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’… Read More
Aardwolf MUD Client – New Release February 8, 2011 We released a newer version of the Aardwolf custom Mushclient today. The main differences between this release (R336) and the original release (R226) are: Group monitor plugin using GMCP group info. Multiple mapper enhancements including the ability to store custom exits/portals and a command to find all exits leading to… Read More
Gquest changes, keys, resistance changes, more. March 30, 2024 Gquest Ranges and other Changes: A few various changes in this reboot: The global quest ranges have been changed to the list below and it is now only possible to be in one group at a time: – Less than 25 wins. – 25 to 199 wins. – 200 wins… Read More