Nebulous Horizon area, Terra rewards increased, other changes. Lasher, December 14, 2012 New Superhero Area – Nebulous Horizon: Intense magical energy destroys your sense of night and day as the warm glow of the sun heats your body yet no source of light exists in the sky. This is Nebulous Horizon – a former refuge for all creatures who put aside their differences and make ends meet with no regard for their former adversaries that coexist alongside them. What draws them here, where their senses are thrown asunder with a horizon that is controlling every nuance in their heads? A familiar yet daunting blast of energy emits from a structure underneath the ground, away from the hazy horizon above. The answer surely lies below. Sidur, the blood oracle is awaiting your rebellion from the horizon into the cube he calls home. Countless years have passed where Sidur accumulated more and more creatures to do his bidding. Do you have what it takes to survive, or have you already succumbed to his Nebulous Horizon? Level Range : 200 to 201 Goal Difficulty : Medium Goal Recommended at : Level 201 Goal Min Level : Level 200 Goal Max Level : Level 201 Goal Converter : Yowza Area Author : Yowza Other Changes in this Reboot I have increased (almost doubled) the average trains rewarded for completing Cracks of Terra and added a little extra ‘perk’ to the arcane source when used with 600 int. You won’t see it every time, but more than 50%. No intention of bringing back mobs assisting other mobs unless via special custom mobprogs, so the mobshield and taunt skills have been effectively removed from the game. I have attempted to refund a fair amount of practices for these. How many practices it takes you to train up a skill depends on your stats at the time so the game doesn’t actually know what you paid. For these two skills, one practice has been refunded for each 10% in the skill, including the part that would have been naturally gained through usage. A failed ‘stun’ will now correctly start combat. When using ‘affects bad’, skill bonuses will now only show up if they are negative. No change to ‘saffects’ command because skills do not show there anyway. The ‘sacrifice life’ spell will now correctly trigger revenge when used to help a character engaged in PVP. The ‘{invitem}’ tag sent when you buy items from a shop will now correctly show the keep flag (and stolen flag) where appopriate. Increased the time in warfare preparation stage a little to give people more time to spell up. MUD News
Server Move, Classchange Costs, Info channel redo, epic deaths, other. January 28, 2017 Aardwolf Server Move: Aardwolf moved to a new server tonight – the domains should update shortly but the new I/P address is 23.111.136.202. The domain ‘aardwolf.net’ can be used to reach the server immediately as DNS on that was updated weeks ago. Other than a general technology refresh this server… Read More
Raiding timeout changes, soldier perk, other MUD updates. July 16, 2010 Clan Raiding – Defender Timeout Change: The idea of a timeout for outside defenders during a raid, combined with a max of 5 outside defenders in the maze at a time, has never quite worked correctly. The timer is on each individial player so there is nothing to prevent a… Read More
New Race Modifiers, Other Changes. April 13, 2024 Gquest Ranges and other Changes: We have changes the way races and stat bonuses work. In additions to the current variations by stat cost, each race can now have plus or minus percentages in each of these categories: Weapon Damage Inflicted Skill Damage Inflicted Spell Damage Inflicted Healing Cast on… Read More