Cleric and Paladin spell upgrades, other changes. Lasher, July 9, 2013 General Game Changes: The web cap when casting on others has been increased from 90% to 95%. Still learning as we go here, might change again, might not. The duration of the Petrify spell is now slightly longer and the recovery will be lower when used against a mob. The movement cost to use the Venomist Balor Spittle skill has been halved from 200 to 100. The stat affected by a poisoned weapon when being used by a Venomist has been changed from Strength to Constitution. The tier bonus being added to spells only applies if you are the primary class for that spell. Cleric Changes: The following spells have all been modified to continue to increase as stats do without damage caps, and now have a tier based bonus to damage: Spirit Bolt, Cause Critical, Angel Breath, Dispel Evil, Dispel Good, Major Swarm, Flamestrike, Harm, Torment, Fire Blast, Blight, Angelfire, Demonfire, Light Arrow, Extinguish, Engulf, Exorcise, Caustic Rain, Vengeance, Spiritual Disruption, Starburst, Finger of Death, Voice of God In most cases these spells do more damage than previously, particularly at higher tiers. This finishes up the Cleric spells, Psi to follow. Dispel Good and Dispel Evil now work more like regular attack spells in terms of multi-casting, but still require the appropriate align to be used against those mobs. Have lowered the level of Caustic Rain from 141 to 136 just to even out that gap in cleric spells between level 124 and 141 with another one gained right away at level 147. Starburst now works like a regular spell rather with damage level between Spritual Disription and Voice of God. Paladin Changes: The Apocalypse spell has been moved up to level 189 and set to do the same amount of damage as heavenly balance. This gives higher level Paladins a damage alternative to ‘light’. The ‘Blades of Light’ spell has moved up to level 178. Haven’t done anything else with this spell yet but it will be getting tier bonuses etc as I work through the spells. The impact of align difference on Paladin spells has been increased. At extreme align difference you should see approx around 5-10% improvement in spell damage. Note that it is the degree of your own align that matters here – your target has nothing to do with it. Planning to change Test of Faith to work the same way, haven’t done that yet though. Bug Fixes: Fixed a long standing bug in character creation with names sometimes getting ‘stuck’ if a new player loses link in creation. Incomplete character creations will now time out after 5 minutes. Fixed quite a few placed in the code where 12:00:10 will be shown for hours/minutes/seconds but only 00:43 shows for seconds which is confusing if it means 43 minutes or 43 seconds. Main one here was time left in daily blessing. When the ‘game about to reboot’ flag is set, the ‘warstatus’ command will show a different message rather than just going into negative numbers. Balefire, Lightning Strike and Acid Stream are now flagged as ‘nofail’ spells which means they always cast but damage will be pro-rated based on your % in the skill. I’m not sure I like ‘nofail’ anymore btw. It seemed like a good idea at the time but there’s a big perception issue with it. Whenever you get your next spell it feels weaker than your current spell because you’re comparing a (usually) 100% practiced spell against a new 85% spell. Mathematically I think it works out the same (100% cast x% of the time or x% cast 100% of the time). I’m considering removing it. Feedback welcome on this. MUD News
Area / Quest Changes, Spellup Command, Other Updates. September 13, 2010 Area Changes: The ‘Market Road’ area has been removed and replaced with the ‘Gypsy Caravan’ area. This area is significantly higher level so be careful. The Rokugan area has been removed as it was based on copyright material and replaced with ‘Nenukon and the Far Country’. The Soulblade area has… Read More
Aardwolf MUD Update – 21st Sept 2009. September 22, 2009 New Area and Goal – Guardian’s Spyre of Knowledge: With thoughts of the Academy still fresh in your mind, you wonder what kind of challenges and adventures await. After rounding a bend in the road, a large field opens up. Rising out of the ground and climbing up through the… Read More
Weather Observatory, Nanjiki Ruins and Olde Worlde Carnivale Goals July 16, 2010 New Area and Goal – The Weather Observatory: In the mountains of Gelidus near the Elfin Bay there is a Weather Observatory. The Weather Observatory serves two major purposes. It provides a learning environment for young weather beings. Sometimes a small cloud may arrive and from its time here decide… Read More