T9 redo cost change, timeshifting upgrade, other changes. Lasher, November 3, 2013 Game updates in this reboot: The ‘eqsearch’ command will no longer hide an item if you cannot see it. It will now display with (Invis) next to the name. The ‘Arcane Source’ item will now always add damroll when solidifying, there is no way to use this item to add hitroll. Superhero silent while on a t9 redo will no longer cost qp, just gold. Superhero loud will cost 200qp, keeping the difference between the two the same. If you have a free SH from daily blessing it will not be used up when you go silent on a redo. A Barbarian needed the Ironfirst affect to get an unarmed equivalent to third attack dual. This is no longer the case once they reach level 157, or lower adjusted for tier. Ironfist still improves the damage, but is not necessary to get the attack. Using ‘lbid filter special’ will now show only the special ‘always loot’ items such as aarchaeology pieces and poker cards. It also works with ‘inv filter’. Using ‘spellup’ in the war prep room will now be lag free as if you had the daily blessing spellup. The preparation time itself has been halved. Using deposit and withdraw will now show the gold on hand. Increased the duration on quickstab a little and lowered the recovery. Not a huge change but enough to allow it to be 100% up at max stats and to lower the downtime at low stats by a pretty good amount. No I’m not going to do the same for Gaias or Test of Faith. Using ‘group’ to list members will now show who is in the room with you and who isn’t. Note this is based on the person typing the command, not the leader. Bug Fixes in this reboot: Redryn explained a flaw in the mechanics of timeshifting (bugs note 13944) which isn’t *completely* resolved but has been modified in a way that will make it more effective. When using staves or scrolls you will no longer attack hidden unkillable mobs in the room. This mostly affects Qong but there’s a few other places too. Removed a stray line feed from GMCP messages for whisper. Bypass should try a little harder before giving up. If you have the skill at 100% and enough stats to cover all the areas in your list then you should see targets from bypassed areas less often now. Having alignment lock up (clanskill) will now prevent Vampiric Touch from moving your align. No longer possible to spam people by setting the clantax rate to what it already was. You do still have the option to quickly lose your leader position by spamming people with a real tax rate change of course. Bonus qp from completing the first CP of the day were not being counted towards earned qp and should be. Now fixed. Pretitles are not meant to show in clan login messages and similar. Now resolved. MUD News
Instinct rebuild, note reset, other changes. August 24, 2012 Instinct Rebuild Option: There is now a mechanism in place to rebuild instinct in either a single skill or all at once. The cost is 2% of the trains / gold put into the skill but there is a max charge of 5000 trains / 50m gold when using the… Read More
Using telnet negotiation to control MUD / Client Interaction. July 10, 2008July 10, 2008 If you have been following this blog, you already know that we have been working on a custom version of Mushclient for Aardwolf with plugins pre-installed. As the work on the first version comes to a close, it has been a great learning experience on both sides – several improvements… Read More
Mud Damage Tracker Preview. March 21, 2011April 7, 2011 Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and… Read More