Skip to content
Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Aardwolf MUD Blog
Aardwolf MUD Blog

Aardwolf MUD News and Updates.

Subclass skill changes, Other updates.

Lasher, September 25, 2016

In addition to the stats saving across each remort, a number of other changes were added to the game today:

  • When you superhero loud, you will now be given 200 additional trains.
  • Channel history size for global channels such as gossip, auction, etc is now 200 lines, was previously 100.
  • There is now an ‘invsort weight’ option that will show inventory sorted in descending order of weight. Works on a container, for example, ‘invsort weight bag’. Also works with ‘vault sort’ and ‘keyring sort’.
  • When viewing inventory, keyring will now always show even if it has no items on it. Always showing it is best way to inform / remind people that the feature exists at all.
  • The change mentioned to Hammerswing last reboot is now in – no change at all to Hammerswing when solo. When using Hammerswing in a group, you will only hit targets you are directly in combat with, which means that either you are targeting them or they are targeting you.
  • Elemental Ward has changed a little – you have to specify one elemental damage type (air, earth, fire or water) when you cast it, but the protection for that one type has doubled. There is no output to the room when you cast this – others will not know what type of ward you have used.
  • Elemental Ward and the Elemental Focus focus spells can now be cast at the same time and no longer have a recovery time. They can also both be cast during combat.

I’m going to improve the syntax on these so elemental ward remembers the last type you gave is so it will work better from ‘spellup’ then do the same with the focus spells. Don’t want this to hold up the reboot though so it will be in next reboot.

  • The ‘Precision’ skill no longer has a cooldown. The effect of precision is already stat based so having a cooldown also based on stats makes less sense now than it must have whenever I wrote the skill.
  • When you are in character creation mode after tiering, you will no longer be asked your MUD experience level.
  • There was an older bug where you could wear an item with a skill bonus before you have the skill then remove it after you gained the skill and would end up with a negative bonus. Good example was the Rudolph Nose (+6 to toxic cloud) worn before level 175 then removed after level 175. Should be fixed now.
  • Fixed a bug with quest appraise showing incorrect stats for bag at level 201 as a tier.
  • Fixed a bug with new tierpins not showing in owned.
MUD News

Post navigation

Previous post
Next post

Related Posts

Three new goals, clan merge, other changes.

September 2, 2018

New Area and Goal – Ookushka Garrison: Long ago, when the Tairayden tribe first attacked innocent beach goers, one person decided to try to take action against them, hunt them down and get revenge for their horrible actions and crimes against humanity. Since then, she was able to locate the…

Read More

Subclass changes, Paradise Lost Goal, others.

September 9, 2023September 9, 2023

Another reboot with lots of updates, most of these are related to subclass changes and, in most cases, these are buffs: Subclass Changes: The effectiveness of Enhanced Damage on melee attacks has been increased fairly significantly for warriors and a smaller amount for thieves, rangers and paladins. The increase is…

Read More

Mud Damage Tracker Preview.

March 21, 2011April 7, 2011

Here’s a preview of a new ‘damage tracker’ feature we have been working on. It is currently on the Aardwolf test port: The basic feature will show rounds of combat, hits, misses, damage and relevant averages: If you are wielding two weapons, the stats are broken down by primary and…

Read More

Links:

  • Aardwolf Home
  • Web Client
  • Blog Home

Recent Posts:

  • Swho options, new spellup ordering, tags commands, others.September 14, 2025
  • Bypass changes and Bypass WishJuly 27, 2025
  • Skeletal Remains area / few other changes.May 16, 2025
  • Revenge change, Premonition and Solidify buffs, other changes.March 16, 2025
  • Multiple Race Changes and other updates.October 27, 2024
  • Races: Human, Halfling, Sprite, Triton, Wolfen and VampireJuly 27, 2024
  • Race Rewrite – Framework and OverviewJune 22, 2024
  • Race Rewrite – Individual Race ChangesJune 22, 2024
  • Fantasy Fields goal, recon change, others.June 22, 2024
  • New Automated Reboots / Ice Age, Other Changes.April 21, 2024
  • New Race Modifiers, Other Changes.April 13, 2024
  • Gquest changes, keys, resistance changes, more.March 30, 2024
  • An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation.February 17, 2024
  • New Blindmode color codes, Automatic note formatting.February 17, 2024
  • New blind Accessibility features, Premonition instinct, others.January 21, 2024
  • Season of DragonsJanuary 21, 2024
  • New area quests (goals), public manor rooms, other changes.December 17, 2023
  • Oracle Class Additions – 5 new Abilities.December 17, 2023
  • Shaman and Guardian Update, Other ChangesNovember 11, 2023
  • Subclass changes, Paradise Lost Goal, others.September 9, 2023
©2025 Aardwolf MUD Blog | WordPress Theme by SuperbThemes