Winds of Fate Epic Area, other changes. Lasher, November 17, 2017 Winds of Fate Epic Area: What are the winds of fate? Is it a flutter of air that passes over your brow that sends a shiver down your spine? Is it a smell of something fresh, anew, like freshly baked bread, or a warm apple pie? Or is it something dire, such as an assassin breathing down your neck, ready to slit your throat at a moments notice. A steward now rests in an unholy grove. This grove was created due to those winds and the decisions of people before them. Navigate the winds and decide your fate. Hopefully those winds will be fair. The steward will assist you in your journey to figure out how those winds created the havoc set before you. Level Range : Level 200 Goal Difficulty : Extremely difficult (Epic) Goal Recommended at : Groups of 8-10 people Goal Converter : Rezit Area Author : Rezit Note: This is a very high level area that requires a large group of powerful characters to complete. This area is a morgue area- unclanned/outcast players dying in this area will suffer usual death penalties but will wake in the Aylorian Hospital with all their equipment. New Superhero Area – Crossroads of Fortune Begin a journey with Lord Durkin who plays the part of the fool in this lifelong adventure. Walk in his footsteps as he travels through the Land of Major Arcana; a place where hopes and dreams are revealed. Relive the lord’s life with him as he travels through the four realms of the Minor Arcana. The Realm of Spring is one of childhood and growth, the Realm of Summer reveals young adulthood and its challenges, the Realm of Autumn is a place for love and marriage, and the Realm of Winter tackles the struggles of a career and parenting. When doubt and worry change Durkin’s path, he finds himself in the Land of the Major Arcana Reversed. Stumble through this land of pain and sorrow as the lord becomes lost in his own guilt and fears. Lord Durkin could use some assistance in getting his life back on track. If you have the time and patience to help him, then it is likely that good karma will join you in your future travels. Level Range : 201 Goal Difficulty : Easy Goal Recommended at : Level 201 Goal Converter : Robbo & Guinness Area Author : Robbo & Guinness New Goal in Realm of the Zodiac Long ago, in her anger with Zeus, Hera conspired with Gaia and Tartarus to create a monster capable of defeating Zeus. That monster was named Typhos. Zeus and Typhos fought a terrible battle that resulted in Typhos being defeated. Now, ages after that battle, Typhos is gaining strength and threatens to destroy our world. With the threat of Typhos emerging again, some of the gods have gone into hiding again. Will you be the person to venture into the Zodiac and save the world? Level Range : 20 to 30 Goal Difficulty : Easy Goal Recommended at : Level 25 Goal Min Level : Level 20 Goal Converter : Teleron Area Author : Aardwolf Community Code changes this reboot When a player is outcast from their clan, if the ‘info clanonly’ flag is set it will be automatically cleared. (Rezit/Guinness) Increased the output limit on ‘owned’ from 500 to 1000. Any more than that and you’re just going to have to get rid of some stuff. Dying while in your own clan hall with a Hardcore flag now counts the same as dying anywhere else and the flag will be removed. Clan leaders may want to consider their own policies on attacking Hardcore clannies. This does not apply while defending against a raid. Fixed a bug where Avengers would get the ‘flail’ skill on creation but are actually given a whip. They now correctly get the ‘whip skill. MUD News
The Cracks of Terra end-game area, The Scarred Lands Goal November 24, 2012 New “Mini-Epic” Area – The Cracks of Terra: One otherwise uneventful night, a deafening crack resounded across the land, and the earth itself shuddered. The next day, wild rumors started spreading, of an undersea mountain surfacing. It was an unnatural, crystalline mountain, brilliant as the morning sun. It was also,… Read More
Keyrings feature / Afterglow Area and Quest January 9, 2016 Keyring Feature: There is a new ‘keyring’ feature. This feature is intended only for convenience and organizing inventory. It will not allow you to save with keys or carry more items. Keys on your keyring are still considered inventory and will still go into your corpse if you die. There… Read More
Rebalancing of mid-level ranges – weapon dice and mob hp May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands… Read More