Classchange rewrite and instinct / mastery rebuilds Lasher, July 15, 2023July 15, 2023 Classchange rewrite and instinct / mastery rebuilds: A lot of work and discussion is taking place behind the scenes to improve balance between the subclasses. As part of the changes that are coming, we want to make it much easier to change primary class, masteries and instinct to be able to try out the changes as they are done. Because of this, there are some big changes to classchange: You can now class change free of charge every 7 days. There is no decreasing cost, wait 7 days or pay the cost to change earlier. The cost to classchange if you don’t want to wait is 1000qp. It does not reduce with time. A class change will automatically rebuild mastery and instinct too. If you don’t want to rebuild these, you must use the NOINSTINCT and/or NOMASTERY options. If you prefer to use the old commands to reset only mastery or only instinct, they work the same as before but there is a maximum cost of 500qp / 1000 trains which is significantly lower in most cases. These commands will go away eventually, except perhapt the ‘single skill’ version of instinct rebuild. The ‘noskills’ option has been removed – classchange will no longer reset skills but will try to return practices for the skills you are losing based on what it would have cost you to practice them at current stats. If this paragraph makes no sense to you that is ok, NOSKILLS was overly complicated which is why it has been removed. If you try to classchange to the same class, the game will warn you but allow it – this is for when you only want to rebuild mastery or instinct with the free classchange. When you use this option there is no automatic rebuild of stats. Retier will also automatically reset mastery and instinct. If you don’t want this to happen, add the NOMASTERY and/or NOINSTINCT options when entering the retier command. You can also use this command to change only subclass or race only. Details are in the helpfile. Rebuild works the same as before but I added warnings to check classchange status first in case you are about to pay for a rebuild that would be free with classchange. I tried to keep the highlights in the note as simple as possible – there are quite a few options to the classchange command now. Full details are updated in ‘help classchange’. Hopefully these changes will make it easier to try new classes as we start to get into the individual subclass/class changes which you will start to see coming through in the next update. MUD News
New area quests (goals), public manor rooms, other changes. December 17, 2023December 19, 2023 New Goal in Anthrox: Many of the troll heroes that populate the world of Aardwolf originate as the best and the brightest of the thriving city of Anthrox. Anthrox is found settled in amidst the Greenwart Swamp in the southeast corner of the main continent, Mesolar. Despite its uncivilized appearance,… Read More
Aardwolf MUD changes – November 22nd 2009. November 22, 2009 PKOff command: There is a new command called ‘pkoff’. You can use this to turn on and off your own ability to PK other players. It does NOT stop other players from attacking you. It does NOT remove you from the PK system. The only two scenarios that ignore this… Read More
Equipment ‘compare’ command and scoring system. April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats… Read More