New Automated Reboots / Ice Age, Other Changes. Lasher, April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’ display for hp/mana/moves over 100k. Added some new building tools for tracking progress across reboots and testing if there is an upcoming reboot. New Automated Reboots: Usually when we reboot they are handled manually. There is a new system where we can set a timer and the game will start to warn when we are 30 minutes out then at various intervals. As we get closer to the reboot, various game functions will be disabled – a list of what is restricted and how far out from the reboot is below. 30 minutes to reboot: – Gquests will not start. – Wars will not start and cannot use ‘startwar’ – Cannot start a poker game. – Lasertag games will not start and a game cannot be manually started. 20 minutes: – Cannot start a mafia game. 15 minutes: – Cannot superhero loud. – Cannot use daily double. – Cannot use double exp christmas card. 10 minutes: – Cannot use regular auction or remort auction. – Donation double will not run. – Cannot retier. 5 minutes: – Cannot use oedit, medit, redit, zedit or mpedit. – Cannot create a new player. – Cannot quest request. 1 minute: – Cannot log in to the game if not an imm. There are probably other things that should be in here. Epics have to be managed individually. There are some new changes for mobprogs to know if we are near a reboot and to save data across reboots so more to come on that and epics…we are not close to rebooting daily yet anyway (except this weekend apparently). These are a few other things that will be different while there is a countdown to a reboot: The commands ‘time’,’realtime’ and ‘weather’ will all show when there is a reboot scheduled. If you login and there is an ice-age pending, it will tell you. If double exp or doubleqp are running at the time of reboot, they will be saved and restarted after. With other doubles blocked this should only to hourly double and imm started double exp/qp for special occasions. The following now save across reboots: – Shopkeeper gold. – Mobdeaths, mobkills, areadeaths, etc … these reset monthly with the monthly rankings. – Channel history for global and clan channels. Personal channels like ftalk, spouse and group chat do not save. MUD News
T9 Redo, Skill Changes, Who Redo, other May 3, 2015 Wasn’t planning to reboot this weekend but will probably not be available next weekend and I wanted to get the T9 TNL change live in particular. We’re about to open up the ‘test raid’ changes on the test port so testers keep a look out for that note. The t9… Read More
Psi class merge, new areas, new demoralize spell. April 4, 2014 Mindflayer / Empath Merge, New Spell, Other changes The Empath and Mindflayer subclasses have been merged into a single ‘Mentalist’ subclass that has the combined abilities of both classes. If you were in either of those you are now in the ‘Mentalist’ subclass and should have received a note explaining… Read More
Stats now saved across every remort. September 25, 2016September 25, 2016 Major change to save stats across every remort: The way stats are stored across remorts and tiers has changed. Whenever you remort, *all* of your current stats will be saved. When you reach level 201 on your next remort, those stats will be restored. If you do not have a… Read More