New Automated Reboots / Ice Age, Other Changes. Lasher, April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’ display for hp/mana/moves over 100k. Added some new building tools for tracking progress across reboots and testing if there is an upcoming reboot. New Automated Reboots: Usually when we reboot they are handled manually. There is a new system where we can set a timer and the game will start to warn when we are 30 minutes out then at various intervals. As we get closer to the reboot, various game functions will be disabled – a list of what is restricted and how far out from the reboot is below. 30 minutes to reboot: – Gquests will not start. – Wars will not start and cannot use ‘startwar’ – Cannot start a poker game. – Lasertag games will not start and a game cannot be manually started. 20 minutes: – Cannot start a mafia game. 15 minutes: – Cannot superhero loud. – Cannot use daily double. – Cannot use double exp christmas card. 10 minutes: – Cannot use regular auction or remort auction. – Donation double will not run. – Cannot retier. 5 minutes: – Cannot use oedit, medit, redit, zedit or mpedit. – Cannot create a new player. – Cannot quest request. 1 minute: – Cannot log in to the game if not an imm. There are probably other things that should be in here. Epics have to be managed individually. There are some new changes for mobprogs to know if we are near a reboot and to save data across reboots so more to come on that and epics…we are not close to rebooting daily yet anyway (except this weekend apparently). These are a few other things that will be different while there is a countdown to a reboot: The commands ‘time’,’realtime’ and ‘weather’ will all show when there is a reboot scheduled. If you login and there is an ice-age pending, it will tell you. If double exp or doubleqp are running at the time of reboot, they will be saved and restarted after. With other doubles blocked this should only to hourly double and imm started double exp/qp for special occasions. The following now save across reboots: – Shopkeeper gold. – Mobdeaths, mobkills, areadeaths, etc … these reset monthly with the monthly rankings. – Channel history for global and clan channels. Personal channels like ftalk, spouse and group chat do not save. MUD News
New ranged attack, skill changes, new goal, more February 16, 2019 New “Mindflay” Skill: There is a new mentalist ability called Mindflay which allows you to damage a target in a nearby room by channeling the power of your weapons into a ranged mental attack. The attack works similarly to ‘shoot’ but does not require any special equipment and, while it… Read More
New Skills/Spells for Witch and Blacksmith classes January 27, 2010 Blacksmith Skill- Tempering: A skilled blacksmith can use raw materials at a forge to temporarily increase the abilities of any metal-based weapon. The results of tempering a weapon will depend on the skill of the blacksmith, the quality of the weapon and the ore used. Only the most skilled blacksmith… Read More
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