New Automated Reboots / Ice Age, Other Changes. Lasher, April 21, 2024April 21, 2024 Race Change Timer / Group Fix: Just a few updates from the reboot last week: The timer for ‘race change’ is now three days. Please note that this change is temporary while we are working on races and will not apply to any timers already in place. Fixed the ‘group’ display for hp/mana/moves over 100k. Added some new building tools for tracking progress across reboots and testing if there is an upcoming reboot. New Automated Reboots: Usually when we reboot they are handled manually. There is a new system where we can set a timer and the game will start to warn when we are 30 minutes out then at various intervals. As we get closer to the reboot, various game functions will be disabled – a list of what is restricted and how far out from the reboot is below. 30 minutes to reboot: – Gquests will not start. – Wars will not start and cannot use ‘startwar’ – Cannot start a poker game. – Lasertag games will not start and a game cannot be manually started. 20 minutes: – Cannot start a mafia game. 15 minutes: – Cannot superhero loud. – Cannot use daily double. – Cannot use double exp christmas card. 10 minutes: – Cannot use regular auction or remort auction. – Donation double will not run. – Cannot retier. 5 minutes: – Cannot use oedit, medit, redit, zedit or mpedit. – Cannot create a new player. – Cannot quest request. 1 minute: – Cannot log in to the game if not an imm. There are probably other things that should be in here. Epics have to be managed individually. There are some new changes for mobprogs to know if we are near a reboot and to save data across reboots so more to come on that and epics…we are not close to rebooting daily yet anyway (except this weekend apparently). These are a few other things that will be different while there is a countdown to a reboot: The commands ‘time’,’realtime’ and ‘weather’ will all show when there is a reboot scheduled. If you login and there is an ice-age pending, it will tell you. If double exp or doubleqp are running at the time of reboot, they will be saved and restarted after. With other doubles blocked this should only to hourly double and imm started double exp/qp for special occasions. The following now save across reboots: – Shopkeeper gold. – Mobdeaths, mobkills, areadeaths, etc … these reset monthly with the monthly rankings. – Channel history for global and clan channels. Personal channels like ftalk, spouse and group chat do not save. MUD News
Hardcore PK Mode June 12, 2015 Hardcore PK Mode: There is a new feature in the game called (HARDCORE) which is a survival type game for mid-high tiers. This is part experimental and part something fun to put in the game to see where it leads. At tier 5 or higher you can toggle hardcore one… Read More
Combat / Grouping changes. July 30, 2011 Some fairly major enhancements made to how combat works both in groups and when attacking multiple targets. Combat should be much smoother now, unused hits roll over to the next target and assisting is pretty much instant. Full details below. Regular Combat Change: There is a fairly large change to… Read More
Interview for the MUDdy Hobo February 24, 2009 I recently did a Question and Answers session with Wes Platt (AKA Brody) for the MUDdy Hobo blog. For those of you that listened to Rezit’s radio interview, there is still some new stuff in here, but not quite as much: Lasher / Aardwolf Interview at MUDdy Hobo Read More