Fantasy Fields goal, recon change, others. Lasher, June 22, 2024June 22, 2024 New Goal in Fantasy Fields: Level Range : 5 to 30 Goal Difficulty : Medium Goal Recommended at : 15 Area Author : Tsubaki Goal Converter : Teleron Other Changes in this Update: You can now put the current room sector in your prompt with %S. If you have noexp on, it will no longer consume a daily bonus exp mob and instead give a message: Daily bonus exp not used. You have 56 bonus exp kills remaining. Similar change, I have made the messages when you are effectively ‘noexp’ while in a gquest more consistent with the noexp messages and they will not use a daily double bonus if you have one. The ‘recon’ command is now available to everyone. When you use recon without having the skill, it shows only the room / area and sector. Sector is a little different because it also shows the sector flags if they are different than the sector name. Sector flags is what tells the code if, for example, a sector type is considered inside/outside or nature. For example, recon in a field shows: Sector type is : Field (field, outside, nature) The rest of the information shown by recon is like the skill, so there are three scenarios: If you don’t have the skill, the command ends. If you have the skill but fail the roll, you see a message and the command ends. If you have the skill and it works, you see the rest of the normal recon command. The Quest MCCP bonus has been removed and the base rewards for all quests have been increased by the same 2 Quest Points. We no longer need this perk and it just makes people who can’t use MCCP for whatever reason feel left out. The base QP reward for all gquest wins has been increased slightly. The bonus for the lower tier of gquests has been removed – all three tracks reward the same now. You can’t invite someone to a group if you are ignoring them. Fixed a bug in keyring list/sort and vault list/sort where it showed the count of items out of order if you had paging on. Fixed a bug with entering a portal then getting immediately transferred by a mob showing the final room twice. There is a new ‘nofollow players’ option to remove any following players but leave pets. It does not change status like ‘nofollow’ with no arguments does. There is a new ‘vault status’ option that shows just a summary of what is in your vault. Nothing you can immediately see here but a bunch of mobprog / lua tools we added to allow mobs and areas to have variables assigned to them that can save over a reboot. These can be used to track many things but the immediate use is for preserving epic state / repop times over reboots. Robbo has already done a lot of work on [ AREAS ] for this so please send us a note if you notice anything unusual with repops or epic/goal state in these areas. MUD News
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New Area – Kiskadi Cove, other changes. May 28, 2013 New Area and Goal – Kiskadi Cove: Nestled in the coastal forests of the north there is a cove, once peaceful and thriving with life, that now festers with an unspeakable evil. All are held in its thrall, from the local tribal people to the animal and plant life of… Read More
Adventures in Sendhia and Wildwood February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion…. Read More