Equipment ‘compare’ command and scoring system. Lasher, April 24, 2010 There is a new ‘compare’ command that allows you to compare different pieces of equipment to see which is better. The idea of having a ‘compare’ command to compare two pieces of equipment is not a new one, and a simple compare that shows which object has the most stats or the most damage is easy enough, but of limited use. What determines whether one item is ‘better’ than another will vary based on the player and the stats they want to focus on. Because of this, the compare is based on a scoring system in which you allocate how many points each stat is worth to you. The “score” of an item is then based on those settings. To see the points assigned to each stat, type ‘compare set‘. Use the syntax ‘compare set [stat]] [score]‘ to change how many points are allocated to each stat, or ‘compare set defaults‘ to reset the score to the default amounts. The default settings are based on your primary class, with slightly higher points given to primary stats for your class. An example of the ‘compare set’ output is below: To see a detailed breakdown of how the score is calculated for a single item, use ‘compare [item1] detail‘. To compare two items, use ‘compare [item1] [item2]‘. You can compare items that use different wear locations but will receive a warning as these items are not considered replacements for each other. Using compare to find better equipment: Use ‘compare [item] all‘ to compare an item in your inventory with all similar items in your inventory. Use ‘compare [wear loc]‘ to see check an item you are already wearing with all other equipment in your inventory. Type ‘wearable’ to see a list of individual wear locations for your race. Use ‘compare [item]‘ to compare an item in your inventory with similar items already worn. Each of these three options is sorted in order of score to help identify which items you are carrying are the “best”. Here is an example of comparing a worn belt to other items in inventory: As the compare feature is implemented more fully, you will see options to filter auction lists, shop inventory, etc by items with a particular score or items considered “better” based on your compare settings. MUD News
GMCP in Aardwolf MUD July 27, 2010 In a comment on the previous post regarding GMCP and MSDP in muds, I stated that “I do fully reserve the right to turn around in 2 weeks time and declare that I was completely wrong”. Well, this isn’t quite that, but close. After experimenting more with GMCP and MSDP,… Read More
Aardwolf MUD Update – September 8th 2009. September 8, 2009 Four new goals again in this update: New Goal in Dungeon of Doom: A tremor shakes the ground, revealing a cavern below you. As you descend into the darkness, you realize that you have found it, the fabled Dungeon of Doom… the location of an ancient golem army. The ancient… Read More
Mud Clients – 256 Xterm Color Mode April 17, 2011 Syntax : xterm – Turn 256 color mode on/off. color 256 – See a table of the colors. color raw256 – See table of colors with no mud parsing. Aardwolf now supports Xterm 256 color mode. Whether or not you can see Xterm 256 color depends on your client. See… Read More