PK changes, Corpse Retrievals, Friend Lists, others. Lasher, June 5, 2010 Game changes in this update: The main changes in this update are the extra information on friend list, free corpse retrievals, options to remove pk grace period/half exp. A large number of other changes and bug fixes also made, see the detail below. Training Costs: The max you can train at each level has been flattened out a little. Instead of 1 per level up to 100 then 3 per level after, it is now: Level 1-70 : 1 per level. Level 71-130 : 2 per level. Level 131-201: 3 per level. This doesn’t change the overall max, just increases the cap slightly in that 71-129 range. Friend List Changes: There are two new options to ‘friend’: 'friend laston' : Show when friends were last on. 'friend ago' : Same thing, but showing time since last on. The ‘flist’ command is now also a global alias for ‘friend’. PK Grace Period / Half exp timer: The ‘half exp’ after being PKed was never intended to be a penalty for PK, but rather a downside to having the PK grace period. The PK grace period itself was only added for if someone is being griefed and needs a few minutes to kill a quest mob etc. So, making the pk grace period optional and the half exp along with it seems reasonable. There is now a ‘nograce’ command that will toggle this. It shows in config, but only when using ‘config all’. For one-time use rather than a toggle, there is also the option to do ‘pkstats nograce’ which will reset a grace period already on you to clear at the next tick. Corpse Retrievals: The Ivarian Priestess 4 north of Aylor recall now has the ability to do corpse retrievals similar to the way ‘tpspend corpse’ works. Each player may use this service up to 3 times, ever. It does not reset at tier and cannot be reset in any way. This is intended to help newer players but does not expire, so each player already in the game also has their 3 turns to use. Not adding any ‘newbie morgue’ or easy ‘cr for gold’ option, this is it. Other Game Changes: The impact that being blinded has on your chances to hit and your chances to dodge has been reduced slightly. If you are wielding two weapons when using ‘eqsearch all’, only weapons half the weight of your primary or less will show for recommended items in the dual wield location. Basically, only items you can actually use with your main weapon. When using ‘eqsearch [wielded]’ to find all items, they will still show regardless of weight, see next item. When using ‘eqsearch [wearloc]’ or ‘eqsearch [item]’, the weight of the item will now also show. When using ‘eqsearch [wearloc]’ or ‘eqsearch [item]’, the base version of the item you are already using will no longer be excluded. This is so that you can see the difference in points (if any) between the copy of the item you own and the base item. Anyone tier0, r0 and less than level 200 trying to train hp, mana or moves will see a warning and be required to use the ‘confirm’ option to continue. Fixed a bug with retreat causing multiple attackers to stop fighting even when the skill failed under some scenarios such as retreating in air sector without flight. The ‘showskill’ command will now indicate when you are viewing a skill or spell you have ignored using ‘forgetskill’. The ‘help cr’ file has been updated and modernized. The first 3 times a player dies, they will be referred to this helpfile. If someone attempts to follow you and you have nofollow on, you will now receive a message. Main reason for the change was that some goals require a mob to follow you and, prior to this change, you’d have no idea the mob was trying and failing. To prevent this from being used to spam other players, you can no longer follow someone who is ignoring you. Using area keyword in ‘runto’ was case sensitive and should not have been. For example, ‘runto Stronghold’ did not work. The message ‘You didn’t find a corpse suitable for consumption.’ was missing if the room did have items but none of them happened to be a corpse. Now fixed. MUD News free mmofree mudfree rpgfriend listsmmoMud
Skills, spells, PK and goals update – Oct 9th 2008 October 9, 2008 Daze/Stun abilities redo: Daze has been redone. It no longer prevents multicast. Being dazed means your effective skill in ANY skill or spell is reduced. Points of note about these changes are: Daze is bad for skill users as well as spell users. Having equipment to boost a skill %… Read More
Elemental Chaos area/quest – other code changes. January 15, 2010 New Area and Goal – Elemental Chaos: For centuries the Dra’ork have tried to create the perfect element by harnessing the mayhem and destructive powers of the elements, however, they have failed. The Loud’ra on the other hand have tried to create the perfect element by using the elements in… Read More
New blind Accessibility features, Premonition instinct, others. January 21, 2024February 16, 2024 The main reason for the reboot this time was for the previous note but there’s a few other things ready: We have removed the instinct in the Oracle skill Premonition. The skill will now act as if you had full instinct by default. Any trains or gold spent on instinct… Read More