New Channels, Resist bars redone, other changes. Lasher, February 20, 2011 List of changes made to Aardwolf MUD on Feb 20th 2011: Game Enhancements: Shield Punch with 1000 weight shield would always daze the target regardless of stats. This has been changed and chances of a shield dazing is now partly based on victim con. The max effective weight that will count towards daze is 4000. ‘Quit Check’ will now show items in containers along with the container id: [ 9] (Nosave) - Aylorian Sword (inside Vladia's Shopping Bag/639441811) [ 1] (Nosave) - Aylorian Sword (Worn) The resist bars on ‘score’ have been redone. They are no longer linear and they now max out just under 2500. Light now a damage type that can be set on weapons. Changed the format of ‘wangrp’ channel slightly – align is now shown rather than the text, and compressed the other info. There is a new ‘sports’ channel, should be pretty obvious what it’s for. Cursing is allowed on sports channel, other rules still apply. There is a new channel called ‘mxit’. The intent is that you can use ‘txt speak’ on this channel without being told “use full sentences!” etc. IF u dnt lk ths sentnce u shld nt trn it on!?!!!!!11111!!11. As ‘mxit’ is also a command for imms, the ‘txt’ command is an alias for it. Bug Fixes in this reboot: Using ‘pick lock’ when you don’t have the skill will now give a message saying so rather than just ‘you failed’. Failed Bodycheck could sometimes give an invalid ‘… is immume’ messsage, now fixed. Quit check will now show both worn and carried items at the same time. It would previously only show one or the other. Quest actions such as qreset, complete, fail, etc should now flag a group as needing GMCP update. The ‘rainbow will only work outside’ message will now only show once even if, behind the scenes, rainbow multicasts. Casting cure disease on someone else in a silent spell room did not show a success message, now fixed. Fixed a bug with GMCP group causing additional prompts to be sent during combat. Roster 10 will now sort by total level rather than just by tier and classes. Redos are not included in this, that part is intentional. Mobs names with a quote in them were causing problems in GMCP says. They are now correctly escaped. Seeing the experience other group members gain will now be based on your own ‘exprate’ setting rather than theirs. The ‘xxx feels abandoned and leaves’ pet message will only echo to the room when a player quits if the pet is in the same room. If a player in a group renames, the group leader name, group member name or from/to side of a group invite should now rename correctly. Party Harmoney, Party Shield and Party Sanctuary will now return an already affected spellup tag when the affect is not added to anyone. Suicide was leaving mana/moves unchanged if the clan had a custom suicide message. Now fixed. MUD News
Rebalancing of mid-level ranges – weapon dice and mob hp May 19, 2010 While playing Aardwolf as a new user things move along quite nicely until around level 70 or so, at which point there starts to be a big slowdown. After looking at the game balance in this level range, we have made a few changes. Combined with the equipment finding commands… Read More
Exp per level reduction, Setwanted Changes. July 20, 2014 Experience per Level reductions across the tiers: Made a pretty big change to experience to level across the tiers. Experience per level is generally lower – the biggest differences will be seen at the low-mid tier range. The new and old tables are shown below. This gives a much more… Read More
Avenger / Inquisitor Merge. February 12, 2017 Avenger / Inquisitor Merge: The Inquisitor and Avenger classes have been merged with all of the subclass skills of the two combined onto Avenger. If you were an Inquisitor before this reboot then you should have received a note explaining the change. If you were an Avenger before the reboot… Read More