Archery addition – Volley Skill, Wtype cost reduction Lasher, September 22, 2012 Ranged Combat – Volley Skill: The “volley” skill gives hunters a brief period of rapid-fire archery. The concentration required to volley is such that a hunter can only do this every few minutes, although that recovery period can be reduced slightly by increasing constitution and wisdom. Because of the very short duration, you should only use volley when you are ready to shoot at something. The volley command does check that you have a bow wielded, arrows readied, and a valid target in the game. It checks that you are *ready* to shoot, not that you actually *can* shoot right now, that part is up to you. The best way to use volley is: Target your mob in the next room. Move a couple of rooms in the opposite direction (so it takes longer to track you). Make sure your quiver has at least 10 rounds left Type volley then immediately spam ‘shoot’ a bunch of times. You may want to make an alias such as: alias vshoot volley;shoot;shoot;shoot;shoot;shoot;shoot;shoot Volley does not automatically shoot for you because you might want to target multiple mobs, or move around while you volley, but for most uses the alias mentioned above will work the best. Other Changes: A few other changes that made it into today’s update: The cost to change weapon type using the ‘wtype’ command has been reduced from 3 trivia points to 1 trivia point. Increased the average number of hits on shoot just a little. The restriction on ranged combat not being able to shoot through a ‘no mob’ room has been lifted. The original idea behind this was to reduce the number of opportunites to sit there shooting at a mob without it being able to track you. Other than while volleying, this isn’t an effective way to level anyway and has restricted to many opportunites to use ranged combat. Blacksmiths can now temper arrows. As there is no point adding stats to arrows the amount of damage added has been increased a little. Also, to make it a little more worth bothering to temper arrows, the number of uses left on a quiver will increase significantly when arrows are tempered. MUD News
Necromancer Guild quest, Astral Travels Quest, Other Updates May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even… Read More
Adventures in Sendhia and Wildwood February 20, 2011 New Area and Goal – Wildwood: Long ago and far away in the outer reaches of Gelidus a nation of centaurs settled within the cold forest of Koloma. Hidden within a dense forest, the noble creatures strive to maintain their customs and traditions behind a wall of secrecy and illusion…. Read More
Global Quest Rewrite for Multiple Tracks July 25, 2015July 25, 2015 Global Quest Rewrite: There are now multiple gquest cycles – the existing set of gquests that anyone can join, a cycle only for people who have won 10 gquests or less and a cycle for tier 0 only. It is quite possible (and likely) for gquests to overlap and, at… Read More