Archery addition – Volley Skill, Wtype cost reduction Lasher, September 22, 2012 Ranged Combat – Volley Skill: The “volley” skill gives hunters a brief period of rapid-fire archery. The concentration required to volley is such that a hunter can only do this every few minutes, although that recovery period can be reduced slightly by increasing constitution and wisdom. Because of the very short duration, you should only use volley when you are ready to shoot at something. The volley command does check that you have a bow wielded, arrows readied, and a valid target in the game. It checks that you are *ready* to shoot, not that you actually *can* shoot right now, that part is up to you. The best way to use volley is: Target your mob in the next room. Move a couple of rooms in the opposite direction (so it takes longer to track you). Make sure your quiver has at least 10 rounds left Type volley then immediately spam ‘shoot’ a bunch of times. You may want to make an alias such as: alias vshoot volley;shoot;shoot;shoot;shoot;shoot;shoot;shoot Volley does not automatically shoot for you because you might want to target multiple mobs, or move around while you volley, but for most uses the alias mentioned above will work the best. Other Changes: A few other changes that made it into today’s update: The cost to change weapon type using the ‘wtype’ command has been reduced from 3 trivia points to 1 trivia point. Increased the average number of hits on shoot just a little. The restriction on ranged combat not being able to shoot through a ‘no mob’ room has been lifted. The original idea behind this was to reduce the number of opportunites to sit there shooting at a mob without it being able to track you. Other than while volleying, this isn’t an effective way to level anyway and has restricted to many opportunites to use ranged combat. Blacksmiths can now temper arrows. As there is no point adding stats to arrows the amount of damage added has been increased a little. Also, to make it a little more worth bothering to temper arrows, the number of uses left on a quiver will increase significantly when arrows are tempered. MUD News
Psi class merge, new areas, new demoralize spell. April 4, 2014 Mindflayer / Empath Merge, New Spell, Other changes The Empath and Mindflayer subclasses have been merged into a single ‘Mentalist’ subclass that has the combined abilities of both classes. If you were in either of those you are now in the ‘Mentalist’ subclass and should have received a note explaining… Read More
Raiding Practice / Test Clan Mazes May 23, 2015 Test Raiding / Test Clan Mazes: For the last couple of months, we have been working on some new raiding code to allow for multiple practice raids against the Wolf clan. This includes almost immediate raider flag pardons and a selection of mazes to choose from. Although the mechanics of… Read More
New MUD Goals/Quests – October 9th 2008. October 9, 2008October 9, 2008 Several new goals were added this reboot, there’s a nice variety of difficulty level and complexity in these goals, we hope you enjoy them. Imperial City of Reme: Welcome to the Grand City of Reme, where Justice, Mercy, and the Humane treatment of seagulls is a distant memory. The Emperor… Read More