Archery addition – Volley Skill, Wtype cost reduction Lasher, September 22, 2012 Ranged Combat – Volley Skill: The “volley” skill gives hunters a brief period of rapid-fire archery. The concentration required to volley is such that a hunter can only do this every few minutes, although that recovery period can be reduced slightly by increasing constitution and wisdom. Because of the very short duration, you should only use volley when you are ready to shoot at something. The volley command does check that you have a bow wielded, arrows readied, and a valid target in the game. It checks that you are *ready* to shoot, not that you actually *can* shoot right now, that part is up to you. The best way to use volley is: Target your mob in the next room. Move a couple of rooms in the opposite direction (so it takes longer to track you). Make sure your quiver has at least 10 rounds left Type volley then immediately spam ‘shoot’ a bunch of times. You may want to make an alias such as: alias vshoot volley;shoot;shoot;shoot;shoot;shoot;shoot;shoot Volley does not automatically shoot for you because you might want to target multiple mobs, or move around while you volley, but for most uses the alias mentioned above will work the best. Other Changes: A few other changes that made it into today’s update: The cost to change weapon type using the ‘wtype’ command has been reduced from 3 trivia points to 1 trivia point. Increased the average number of hits on shoot just a little. The restriction on ranged combat not being able to shoot through a ‘no mob’ room has been lifted. The original idea behind this was to reduce the number of opportunites to sit there shooting at a mob without it being able to track you. Other than while volleying, this isn’t an effective way to level anyway and has restricted to many opportunites to use ranged combat. Blacksmiths can now temper arrows. As there is no point adding stats to arrows the amount of damage added has been increased a little. Also, to make it a little more worth bothering to temper arrows, the number of uses left on a quiver will increase significantly when arrows are tempered. MUD News
Tairayden Peninsula and The Blood Sanctum – New Areas March 18, 2012 New Area – Tairayden Peninsula: Imagine a lush rainforest, full of tropical animals and exotic plants, combined with a picturesque beach with white sand and crystal blue water. Welcome to Tairayden Peninsula. Whether you’re looking for a place to kick back, relax and enjoy the sunset, or venture into the… Read More
Free instinct/mastery rebuilds, Psi Upgrades, Other July 20, 2013February 17, 2014 Were Wood – New Goal: Once these woods were a magical paradise, full of creatures and filled with the songs of birds and other animals. But one day a werewolf appeared in the woods and the creatures started disappearing. Were creatures took over the woods, and all that remain are… Read More
Aardwolf MUD – PK changes and other updates – Sept 21st 09 September 22, 2009 PK / PVP Changes: Several important changes to PK were made in this update. PK Counter: There is now a simple PK won/loss counter in your whois. The ‘pkstats’ command provides additional information on different types of PK: PK Wins PK Deaths ——- ——— Raiding 2 1 Defending 0 0… Read More