Archery addition – Volley Skill, Wtype cost reduction Lasher, September 22, 2012 Ranged Combat – Volley Skill: The “volley” skill gives hunters a brief period of rapid-fire archery. The concentration required to volley is such that a hunter can only do this every few minutes, although that recovery period can be reduced slightly by increasing constitution and wisdom. Because of the very short duration, you should only use volley when you are ready to shoot at something. The volley command does check that you have a bow wielded, arrows readied, and a valid target in the game. It checks that you are *ready* to shoot, not that you actually *can* shoot right now, that part is up to you. The best way to use volley is: Target your mob in the next room. Move a couple of rooms in the opposite direction (so it takes longer to track you). Make sure your quiver has at least 10 rounds left Type volley then immediately spam ‘shoot’ a bunch of times. You may want to make an alias such as: alias vshoot volley;shoot;shoot;shoot;shoot;shoot;shoot;shoot Volley does not automatically shoot for you because you might want to target multiple mobs, or move around while you volley, but for most uses the alias mentioned above will work the best. Other Changes: A few other changes that made it into today’s update: The cost to change weapon type using the ‘wtype’ command has been reduced from 3 trivia points to 1 trivia point. Increased the average number of hits on shoot just a little. The restriction on ranged combat not being able to shoot through a ‘no mob’ room has been lifted. The original idea behind this was to reduce the number of opportunites to sit there shooting at a mob without it being able to track you. Other than while volleying, this isn’t an effective way to level anyway and has restricted to many opportunites to use ranged combat. Blacksmiths can now temper arrows. As there is no point adding stats to arrows the amount of damage added has been increased a little. Also, to make it a little more worth bothering to temper arrows, the number of uses left on a quiver will increase significantly when arrows are tempered. MUD News
New Subclass Abilities for Martyr, Enchanter and Oracle. January 15, 2010 Martyr Spell – Serenity A martyr is able to create an aura of serenity around their entire group for a short period of time. This aura is so calming that an enraged attacker will find their anger is ineffective against the target. This spell will not affect berserkers in the… Read More
An Auspicious Star’s Zenith area and new goal in Sanctity of Eternal Damnation. February 17, 2024 New Superhero Area – An Auspicious Star’s Zenith: Note: You can only enter this area if you have less than 25,000 powerups total. Innocent souls have been ensnared within this mystical realm by mischievous faeries. Trapped within the bodies of birds, their untapped potentials are being held captive by the… Read More
PK changes, Corpse Retrievals, Friend Lists, others. June 5, 2010 Game changes in this update: The main changes in this update are the extra information on friend list, free corpse retrievals, options to remove pk grace period/half exp. A large number of other changes and bug fixes also made, see the detail below. Training Costs: The max you can train… Read More