Mage,Psi,Cleric Spell Upgrades and Other Updates Lasher, June 15, 2013 Spell Uprades across all guilds: A while ago the damage multiplier on some top end spells was increased but the max never was. Depending on your stats relative to your targets this meant that you started to see little difference in damage after 450 or so in stats, particularly at higher tiers. This has been resolved now. This same issue actually applied on how much stats helped the victim resist damage too, so depending on your stats, tier, target you might actually see a slight decrease in damage in the mid-stat ranges but this is temporary as you increase stats. Our own tests show a significant increase to most spells at the top end of tiers. This fix has been made in: Immolate, Spear of Odinn, Necrocide, Desolation, Eruption, Voice of God, Ice Daggers, Finger of Death, Earthen Hammer. Heavenly Balance was *not* affected by this artifical max so is not on the list. The Spells probably the most boosted by all this were Desolation, Voice of God and Finger of Death. Voice of God also got a minor increase in its base damage. Continued improvement on lower level spells: The max damage caps have been removed from some of the lower end spells meaning they will continue to improve as your stats do. Also added a tier bonus to them as this was only previously done to the higher end spells. Their multipliers are still lower than higher end spells so it doesn’t make those spells useful, but the continued improvement is a better system overall. The spells modified so far are: Mage : Magic Missile, Chill Touch, Burning Hands, Rune of Ix, Banshee wail, Shocking Grasp, Color Spray, Prismatic Spray, Fireball. Cleric: Cause Light, Soulburn, Holy Rain, Cause Serious, Minor Swarm, White Flame. Psi : Ballistic Attack, Mind Thrust, Psychic Drain, Agitation, Inflict Pain, Telekinesis, Soften, Mind Freeze, Control Flames. Not done with this, these are just the spells modified so far. Other Spell Changes / Game Updates this reboot: In addition to above, there is a game-wide max on *all* damage that was never tweaked for instinct. T9 max stat casting immolate was hitting this damage cap with instinct, essentially making it so that instinct had no use after 50-60 points. This is not resolved. Would have applied to other spells too but is a single global fix. Eruption and Heavenly Balance now both have a tier based bonus. It is lower than bonus that mage/cleric/psi got to their spells but will still be a noticeable difference at higher tiers. Mana cost of zombify has been reduced from 50 to 20. Mobs should no longer repop into the ‘witch’ subclass. Wither is now a ‘nofail’ spell that has a chance to also reduce strength when cast for primary class mage only. At higher stats the effect is higher, based on the new approach to saves (help newsaves). The damage itself has also been increased and has a tier bonus. Haste and Lightspeed now show separately in ‘dtrack hits’. Mostly for ome tracking I’m doing of my own but figured it might be useful. MUD News
Aardwolf MUD changes – November 22nd 2009. November 22, 2009 PKOff command: There is a new command called ‘pkoff’. You can use this to turn on and off your own ability to PK other players. It does NOT stop other players from attacking you. It does NOT remove you from the PK system. The only two scenarios that ignore this… Read More
07/10 – MUD update – new goals, new wish, other changes. July 10, 2008 New Goals and Quests: There are new goals and tasks in the following areas: The Death Gate – Lumina Sirens Oasis Resort – Nikkei Pet Store – Tymme Gallows Hill – Domain Gilda and the Dragon – Citron Island of Lost Time – Citron Faerie Tales 1- Citron Each of… Read More
Necromancer Guild quest, Astral Travels Quest, Other Updates May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even… Read More