Ranger / Shaman Changes. Lasher, August 15, 2020 New Ranger Spell – Gaias Totem: There is a new spell called ‘Gaias Totem’ that allows a Shaman to summon a totem into the room. There’s quite a lot to this spell so lots of detail below. There are three types of totem: Ent : Reduces damage taken when you have a totem in the area. Bear : Increases damage inflicted when you have a totem in the area. Owl : Increases exp when you have a totem in the area. Any group members (in level range) with you in the same room (as you) also get some benefit from the totem but half as much. Multiple totems of the same kind do not stack, but three shamans in the group each with a different totem in the area will add all three benefits. If both you and a group member have the same totem in an area, yours will take priority so you get the higher bonus. You cannot leave a totem in a clanroom or combat maze. You can use the new ‘totems’ command to see if you have a totem in the game, where it is, and how long until it expires – although it doesn’t actually go away until the first tick after it expires. Totems are “kind of” mobs and can be attacked by anyone who can attack you, but it is based on if they could kill *you* at that point in time. So if you’re not OPK and not in a PK room, your totem can’t be PKed even if it is, and vice versa. Aggro mobs will not attack totems and they are not a valid target for transportation spells. Your totem will not join a fight if someone attacks you, but if your attacker uses an area spell they will hit the totem and pull it into the fight. If a totem in another room kills someone, it does not count as a PK for you. The duration of a totem will increase with stats and the recovery is always 2 minutes longer than the duration. This means that the percentage of uptime will go up as your character grows but will never quite reach 100%. Temporary situation – when you gain extra exp because of an owl totem, you are not going to see it in the exp message – it is just part of the first number. There’s too many numbers in there already and I don’t want to add one more. Next reboot will have a way to see the breakdown of each kill in your history and simplified exp messages. Other Ranger Related Changes: The Ranger ‘Gaias Revenge’ spell no longer has a recovery. Your ‘affects’ might still show one until it wears off but casting it next time won’t add a recovery. (Just about every Ranger ever). Gaias Revenge now has an additional random damage type – Electric. (Quadrapus / Ilbrost). Gaias Focus has also been modified to allow this to be selected. The ‘Energy Ball’ spell is now level 36. (Viar) The ‘Call Lightning’ spell no longer requires you to be outside to use it, but will do less damage indoors. ‘Rainbow’ also no longer needs you to be outside, but no difference in damage on this one. (Viar) Significantly lowered the recovery on the ‘Summon Life’ spell that resets an area. Crafters now have a chance to roll bonus stats on skinned equipment. Chances of getting anything are about the same as regular game load. The odds of getting the much higher bonusloot items are lower because this gives you basically unlimited tries, but still very doable over time. MUD News
New Area – Kiskadi Cove, other changes. May 28, 2013 New Area and Goal – Kiskadi Cove: Nestled in the coastal forests of the north there is a cove, once peaceful and thriving with life, that now festers with an unspeakable evil. All are held in its thrall, from the local tribal people to the animal and plant life of… Read More
Server Move, Classchange Costs, Info channel redo, epic deaths, other. January 28, 2017 Aardwolf Server Move: Aardwolf moved to a new server tonight – the domains should update shortly but the new I/P address is 23.111.136.202. The domain ‘aardwolf.net’ can be used to reach the server immediately as DNS on that was updated weeks ago. Other than a general technology refresh this server… Read More
Imagi’s Nation Area, Other Code Changes. August 23, 2015 New Area and Goal – Imagi’s Nation: The Imagi family has been an Andolor residence for decades, never creating a stir or drawing any attention to themselves. This is about to change. They are a loving family, consisting of the Father, Firgovi, the mother, Tolsirle, two children and a family… Read More