Subclass changes, Paradise Lost Goal, others. Lasher, September 9, 2023September 9, 2023 Another reboot with lots of updates, most of these are related to subclass changes and, in most cases, these are buffs: Subclass Changes: The effectiveness of Enhanced Damage on melee attacks has been increased fairly significantly for warriors and a smaller amount for thieves, rangers and paladins. The increase is based on Strength (Dex for thieves) so you will notice more of an increase at higher levels. This increase does not apply to backstab damage. For warriors, the chance of landing third, fourth, fifth and sixth attacks has also been increased. This increase is also based on stats – whatever is the appropriate stat for that skill, usually dex. There is a new Harmer spell called ‘Void Sermon’ that is essentially the same as ‘Voice of God’ but does negative damage and costs a little less mana. This does also have instinct. Made a couple of changes to the Humility (Priest) spell: The duration of Humility (Priest) has been extended and uptime will be much higher for everyone, it will now reach 100% uptime at a combined wis+luck of 600 whereas it previously needed 600 in both. Humility now has instinct which will make the spell more effective as instinct is increased. Curse of Sloth can now be cured at healers by using ‘heal sloth’. Unlike other spells, it will not let you waste the gold if you’re not affected by Sloth. Power Projection now has a much shorter recovery time but is also slightly less effective. At around 150 int the recovery is low enough that the spell will be up 100% of the time unless you die. The recovery continues to get shorter so that you can re-cast it sooner if you die and at 600 int there is no recovery at all. Overall this is a buff but it does make the ‘burst’ damage a little less, however… Power Projection now also has Instinct – more instinct increases your chances of additional casts. Quite a few Elementalist changes so they get their own section. The short version of this list of changes is that, all combined, they make it so that Air Skewer, Earthen Hammer and Ice Daggers are equivalent alternatives to Immolate but with different elemental damage types. Elemental Focus now has instinct. More instinct = more damage bonus for those damage types. The instinct increase in damage only applies to spells not melee damage but it is a fairly significant damage incresae overall. The 3 higher level elementalist spells (Air Skewer, Earthen Hammer and Ice Daggers) now all have the same calculation as immolate and have been moved up a little in levels. These three spells will also now use instinct in Immolate so that you don’t have to buy instinct in all 4 spells. If you have instinct in either of these three spells we recommend that you classchange to free it up so that you can use it on something else. It is no longer possible to buy new instinct in those three skills/spells. Showskill will inform you when a skill or spell shares instinct with another ability and will show the correct amount of instinct based on that shared skill. When elemental focus is up, any damage done in Water, Air, Earth or Fire damage types will use whichever mastery of these 4 you have the highest amount in. Other non-subclass changes: Added ‘MUDslinger’ to the list of clients recognized in the ‘clients’ command. Made some changes to dtrack to help with some testing I am doing of my own: Columns are wider to allow for commas in the format. There is a new ‘damage per round’ melee average on the first line. If you assign a skill using ‘dtrack skill’ it will save over reboot. Expanded the output of the dtrack skill section because ‘hits’ isn’t too useful without come context around how many casts that is. This section now shows how many times you cast the spell, number of hits per cast and how many casts. Currently only works for spells, skills need to be updated individually so that is to follow. Each hour, time last on in the roster will update for players online. This solves an issue with ‘last on’ appearing to be days ago if someone stays online for a long time. Roster used on imms (wolf clan) no longer shows date last on at all. When ‘Sense Life’ was written we didn’t have epics with extended repop times. When the repop time is more than an hour, the output will now change to something like this (Nuanse): You sense that life will return to this area in roughly 1 day, 23 hours and 12 minutes. New Goal: Paradise Lost: The King of Hell, Lucifer, has been acting strangely lately. He rarely talks, he only appears in public for short periods of time, and there is an odd stiffness to his motions. There are even whispers that he has been replaced by an impostor. If you’re determined to get to the bottom of this mystery, perhaps you should pay him a visit in his private chambers. Remember to bring a plaza pass! Level Range : 50 to 70 Goal Difficulty : Easy Goal Recommended at : Level 70 Goal Converter : Alison Area Author : Vladia MUD News
Ranger / Shaman Changes. August 15, 2020 New Ranger Spell – Gaias Totem: There is a new spell called ‘Gaias Totem’ that allows a Shaman to summon a totem into the room. There’s quite a lot to this spell so lots of detail below. There are three types of totem: Ent : Reduces damage taken when you… Read More
New Subclass Abilities for Martyr, Enchanter and Oracle. January 15, 2010 Martyr Spell – Serenity A martyr is able to create an aura of serenity around their entire group for a short period of time. This aura is so calming that an enraged attacker will find their anger is ineffective against the target. This spell will not affect berserkers in the… Read More
Necromancer Guild quest, Astral Travels Quest, Other Updates May 13, 2010 New Goal – Necromancer’s Guild: There exists in the world a tiny village, so small its name is unknown to mostly all but the residents. Once prosperous and idyllic, the town became host to a guild of evil necromancers and was almost completely wiped out by decay, kidnapping, and even… Read More